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path: root/src/gpu/demo_effects.h
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40 hoursfeat(cnn_v3): Phase 4 complete — CNNv3Effect C++ + FiLM uniform uploadskal
3 daysfeat(cnn_v3): Phase 1 complete - GBufferEffect integrated + HOWTO playbookskal
2026-03-07feat(effects): add Ntsc post-process effect with fisheye distortionskal
2026-03-07refactor(effects): introduce WgslEffect for shader-only post-process effectsskal
2026-03-06feat(effects): add Scratch post-process effect with reusable scratch_lines sn...skal
2026-02-28fix(tools/shadertoy): fix Next Steps instructions and update EFFECT_WORKFLOW.mdskal
2026-02-20feat(sequence): port Scene1Effect + fix seq_compiler absolute time bugskal
2026-02-17refactor(gpu): Remove stale v2 references from demo_effectsskal
2026-02-17style: Apply clang-formatskal
2026-02-17refactor: move shaders.{h,cc} to src/effects and remove v2 suffixskal
2026-02-16feat: Add PeakMeterEffect v2 for test_demo audio visualizationskal
2026-02-16feat: Add FlashEffect for audio/visual sync testingskal
2026-02-16refactor: remove v2 versioning artifacts, establish Sequence as canonical systemskal
2026-02-16feat(sequence): complete v2 migration with DAG-based routingskal
2026-02-15refactor(cnn): rename cnn_effect to cnn_v1_effect for clarityskal
2026-02-15refactor(cnn): isolate CNN v2 to cnn_v2/ subdirectoryskal
2026-02-15clang-formatskal
2026-02-14feat(gpu): add SDF camera infrastructure and effect base classskal
2026-02-14some tweakingskal
2026-02-14style: Apply clang-format to codebaseskal
2026-02-14refactor(gpu): Relocate effects to src/effects and streamline includesskal
2026-02-12CNN v2: parametric static features - Phases 1-4skal
2026-02-11refactor: Simplify effect render API and fix uniform initializationskal
2026-02-10feat: Add Scene1 effect from ShaderToy (raymarching cube & sphere)skal
2026-02-10fix: Capture scene framebuffer before post-processing for CNN effectskal
2026-02-10feat: Add CNN post-processing effect with modular WGSL architectureskal
2026-02-09Refactor Effect class to centralize common uniforms managementskal
2026-02-09feat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
2026-02-09chore: Apply clang-format to C++ source filesskal
2026-02-09fix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
2026-02-09fix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
2026-02-08feat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
2026-02-08fix tree, remove Distort effectskal
2026-02-08feat(gpu): Add VignetteEffect and related filesskal
2026-02-08feat(gpu): Add parameter-driven GaussianBlurEffectskal
2026-02-08feat(gpu): Add parameter-driven ChromaAberrationEffectskal
2026-02-08feat(gpu): Implement shader parametrization systemskal
2026-02-07refactor: Bundle GPU context into GpuContext structskal
2026-02-05feat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
2026-02-04feat: Optional sequence end times and comprehensive effect documentationskal
2026-02-01feat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assetsskal
2026-02-01feat(gpu): Integrate bumpy 3D renderer into main demoskal
2026-02-01Chore: Apply clang-format to the codebaseskal
2026-02-01Refactor: Move common GPU fields to base Effect classesskal
2026-02-01Refactor: Split demo effects and shaders into individual filesskal
2026-02-01clang-formatskal
2026-01-31fix(gpu): resolve multiple WebGPU validation and runtime errorsskal
2026-01-31feat: Full implementation of post-processing pipeline and new effectsskal
2026-01-31feat: Multi-pass rendering architecture and effect stubsskal
2026-01-31feat: Implement Sequence Compiler for data-driven choreographyskal