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| author | skal <pascal.massimino@gmail.com> | 2026-02-11 11:34:08 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-11 11:34:08 +0100 |
| commit | d378da77eec4d506bc01e4c08c38644d72969cc7 (patch) | |
| tree | 5cc38517320ba3aefb46a2f9c939c9fdc8ed5fae /src/gpu/demo_effects.h | |
| parent | 4da0a3a5369142078fd7c681e3f0f1817bd6e2f3 (diff) | |
refactor: Simplify effect render API and fix uniform initialization
Root cause: Uniform buffers created but not initialized before bind group
creation, causing undefined UV coordinates in circle_mask_compute.wgsl.
Changes:
- Add get_common_uniforms() helper to Effect base class
- Refactor render()/compute() signatures: 5 params → CommonPostProcessUniforms&
- Fix uninitialized uniforms in CircleMaskEffect and CNNEffect
- Update all 19 effect implementations and headers
- Fix WGSL syntax error in FlashEffect (u.audio_intensity → audio_intensity)
- Update test files (test_sequence.cc)
Benefits:
- Cleaner API: construct uniforms once per frame, reuse across effects
- More maintainable: CommonPostProcessUniforms changes need no call site updates
- Fixes UV coordinate bug in circle_mask_compute.wgsl
All 36 tests passing (100%)
handoff(Claude): Effect API refactor complete
Diffstat (limited to 'src/gpu/demo_effects.h')
| -rw-r--r-- | src/gpu/demo_effects.h | 44 |
1 files changed, 22 insertions, 22 deletions
diff --git a/src/gpu/demo_effects.h b/src/gpu/demo_effects.h index 1ccf930..8cdf557 100644 --- a/src/gpu/demo_effects.h +++ b/src/gpu/demo_effects.h @@ -33,8 +33,8 @@ struct Particle { class HeptagonEffect : public Effect { public: HeptagonEffect(const GpuContext& ctx); - void render(WGPURenderPassEncoder pass, float time, float beat, - float intensity, float aspect_ratio) override; + void render(WGPURenderPassEncoder pass, + const CommonPostProcessUniforms& uniforms) override; private: RenderPass pass_; @@ -43,10 +43,10 @@ class HeptagonEffect : public Effect { class ParticlesEffect : public Effect { public: ParticlesEffect(const GpuContext& ctx); - void compute(WGPUCommandEncoder encoder, float time, float beat, - float intensity, float aspect_ratio) override; - void render(WGPURenderPassEncoder pass, float time, float beat, - float intensity, float aspect_ratio) override; + void compute(WGPUCommandEncoder encoder, + const CommonPostProcessUniforms& uniforms) override; + void render(WGPURenderPassEncoder pass, + const CommonPostProcessUniforms& uniforms) override; private: ComputePass compute_pass_; @@ -65,8 +65,8 @@ class PassthroughEffect : public PostProcessEffect { class MovingEllipseEffect : public Effect { public: MovingEllipseEffect(const GpuContext& ctx); - void render(WGPURenderPassEncoder pass, float time, float beat, - float intensity, float aspect_ratio) override; + void render(WGPURenderPassEncoder pass, + const CommonPostProcessUniforms& uniforms) override; private: RenderPass pass_; @@ -75,10 +75,10 @@ class MovingEllipseEffect : public Effect { class ParticleSprayEffect : public Effect { public: ParticleSprayEffect(const GpuContext& ctx); - void compute(WGPUCommandEncoder encoder, float time, float beat, - float intensity, float aspect_ratio) override; - void render(WGPURenderPassEncoder pass, float time, float beat, - float intensity, float aspect_ratio) override; + void compute(WGPUCommandEncoder encoder, + const CommonPostProcessUniforms& uniforms) override; + void render(WGPURenderPassEncoder pass, + const CommonPostProcessUniforms& uniforms) override; private: ComputePass compute_pass_; @@ -100,8 +100,8 @@ class GaussianBlurEffect : public PostProcessEffect { GaussianBlurEffect(const GpuContext& ctx); // New parameterized constructor GaussianBlurEffect(const GpuContext& ctx, const GaussianBlurParams& params); - void render(WGPURenderPassEncoder pass, float time, float beat, - float intensity, float aspect_ratio) override; + void render(WGPURenderPassEncoder pass, + const CommonPostProcessUniforms& uniforms) override; void update_bind_group(WGPUTextureView input_view) override; private: @@ -112,8 +112,8 @@ class GaussianBlurEffect : public PostProcessEffect { class SolarizeEffect : public PostProcessEffect { public: SolarizeEffect(const GpuContext& ctx); - void render(WGPURenderPassEncoder pass, float time, float beat, - float intensity, float aspect_ratio) override; + void render(WGPURenderPassEncoder pass, + const CommonPostProcessUniforms& uniforms) override; void update_bind_group(WGPUTextureView input_view) override; private: @@ -129,8 +129,8 @@ class VignetteEffect : public PostProcessEffect { public: VignetteEffect(const GpuContext& ctx); VignetteEffect(const GpuContext& ctx, const VignetteParams& params); - void render(WGPURenderPassEncoder pass, float time, float beat, - float intensity, float aspect_ratio) override; + void render(WGPURenderPassEncoder pass, + const CommonPostProcessUniforms& uniforms) override; void update_bind_group(WGPUTextureView input_view) override; private: @@ -151,8 +151,8 @@ class ChromaAberrationEffect : public PostProcessEffect { // New parameterized constructor ChromaAberrationEffect(const GpuContext& ctx, const ChromaAberrationParams& params); - void render(WGPURenderPassEncoder pass, float time, float beat, - float intensity, float aspect_ratio) override; + void render(WGPURenderPassEncoder pass, + const CommonPostProcessUniforms& uniforms) override; void update_bind_group(WGPUTextureView input_view) override; private: @@ -171,8 +171,8 @@ class DistortEffect : public PostProcessEffect { public: DistortEffect(const GpuContext& ctx); DistortEffect(const GpuContext& ctx, const DistortParams& params); - void render(WGPURenderPassEncoder pass, float time, float beat, - float intensity, float aspect_ratio) override; + void render(WGPURenderPassEncoder pass, + const CommonPostProcessUniforms& uniforms) override; void update_bind_group(WGPUTextureView input_view) override; private: |
