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authorskal <pascal.massimino@gmail.com>2026-02-08 17:43:44 +0100
committerskal <pascal.massimino@gmail.com>2026-02-08 17:43:44 +0100
commit4b23fdc63d422b31b6ad86d34218e7b66b462514 (patch)
tree028e4fec0d49a7a3a997bd446c9f1ce480ce787b /src/gpu/demo_effects.h
parent8296fe5180b979b9d1f32f6375b41f0e0a8a399d (diff)
feat(gpu): Add parameter-driven GaussianBlurEffect
Extends shader parametrization system to GaussianBlurEffect with strength parameter (Task #73 continued). Changes: - Added GaussianBlurParams struct (strength, default: 2.0f) - Added GaussianBlurUniforms with proper WGSL alignment (32 bytes) - Updated shader to use parameterized strength instead of hardcoded 2.0 - Extended seq_compiler to parse strength parameter - Updated demo.seq with 2 parameterized instances: * Line 38: strength=3.0 (stronger blur for particles) * Line 48: strength=1.5 (subtle blur) Technical details: - Backward-compatible default constructor maintained - Migrated from raw buffer to UniformBuffer<GaussianBlurUniforms> - Shader replaces 'let base_size = 2.0' with 'uniforms.strength' - Generated code creates GaussianBlurParams initialization Testing: - All 32/32 tests pass - Demo runs without errors - Generated code verified correct Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'src/gpu/demo_effects.h')
-rw-r--r--src/gpu/demo_effects.h26
1 files changed, 26 insertions, 0 deletions
diff --git a/src/gpu/demo_effects.h b/src/gpu/demo_effects.h
index 36be118..6c8729d 100644
--- a/src/gpu/demo_effects.h
+++ b/src/gpu/demo_effects.h
@@ -77,12 +77,38 @@ class ParticleSprayEffect : public Effect {
GpuBuffer particles_buffer_;
};
+// Parameters for GaussianBlurEffect (set at construction time)
+struct GaussianBlurParams {
+ float strength = 2.0f; // Default: 2.0 pixel blur radius
+};
+
+// Uniform data sent to GPU shader
+struct GaussianBlurUniforms {
+ float time; // offset 0
+ float beat; // offset 4
+ float intensity; // offset 8
+ float aspect_ratio; // offset 12
+ float width; // offset 16
+ float height; // offset 20
+ float strength; // offset 24
+ float _pad; // offset 28
+};
+static_assert(sizeof(GaussianBlurUniforms) == 32,
+ "GaussianBlurUniforms must be 32 bytes for WGSL alignment");
+
class GaussianBlurEffect : public PostProcessEffect {
public:
+ // Backward compatibility constructor (uses default params)
GaussianBlurEffect(const GpuContext& ctx);
+ // New parameterized constructor
+ GaussianBlurEffect(const GpuContext& ctx, const GaussianBlurParams& params);
void render(WGPURenderPassEncoder pass, float time, float beat,
float intensity, float aspect_ratio) override;
void update_bind_group(WGPUTextureView input_view) override;
+
+ private:
+ GaussianBlurParams params_;
+ UniformBuffer<GaussianBlurUniforms> uniforms_;
};
class SolarizeEffect : public PostProcessEffect {