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authorskal <pascal.massimino@gmail.com>2026-01-31 15:57:00 +0100
committerskal <pascal.massimino@gmail.com>2026-01-31 15:57:00 +0100
commit9a6cd87164995df93cf3df410ce37721910ce240 (patch)
tree04bc3f733ca916ad13ea6304069f63cdacec5399 /src/gpu/demo_effects.h
parent1016d65d4b5bf7cbd05bba4cf79dc2ce172c9fad (diff)
feat: Implement Sequence Compiler for data-driven choreography
Adds a 'seq_compiler' tool that converts a text-based timeline (assets/demo.seq) into a generated C++ file. This allows editing effect sequences and timing without modifying engine code. Replaces manual sequence creation with a generated 'LoadTimeline' function.
Diffstat (limited to 'src/gpu/demo_effects.h')
-rw-r--r--src/gpu/demo_effects.h7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/gpu/demo_effects.h b/src/gpu/demo_effects.h
index 81321d9..befb1fe 100644
--- a/src/gpu/demo_effects.h
+++ b/src/gpu/demo_effects.h
@@ -34,7 +34,6 @@ private:
GpuBuffer uniforms_;
};
-// Factory
-std::shared_ptr<Sequence> create_demo_sequence(WGPUDevice device,
- WGPUQueue queue,
- WGPUTextureFormat format);
+// Auto-generated function to populate the timeline
+void LoadTimeline(MainSequence &main_seq, WGPUDevice device, WGPUQueue queue,
+ WGPUTextureFormat format);