diff options
| author | skal <pascal.massimino@gmail.com> | 2026-02-01 18:56:47 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-01 18:56:47 +0100 |
| commit | e3ef115804b46e8bfc594987b04b1059aed5e002 (patch) | |
| tree | 3670f718ee23cf34e94984568900eac23022d1f0 /src/gpu/demo_effects.h | |
| parent | 7fab8880cca269621cd32610b22f2820567771f2 (diff) | |
feat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assets
- Fixed test_sequence by restoring MainSequence::init_test for mocking.
- Corrected CMakeLists.txt dependencies and source groupings to prevent duplicate symbols.
- standardizing Effect constructor signature for seq_compiler compatibility.
- Implemented Hybrid3DEffect using bumpy Renderer3D and procedural NOISE_TEX.
- Updated MainSequence to support depth buffer for 3D elements.
- Formatted all source files with clang-format.
Diffstat (limited to 'src/gpu/demo_effects.h')
| -rw-r--r-- | src/gpu/demo_effects.h | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/gpu/demo_effects.h b/src/gpu/demo_effects.h index 0ff75b9..1f3c526 100644 --- a/src/gpu/demo_effects.h +++ b/src/gpu/demo_effects.h @@ -2,13 +2,13 @@ // It declares the concrete effects used in the demo. #pragma once +#include "3d/camera.h" +#include "3d/renderer.h" +#include "3d/scene.h" #include "effect.h" #include "gpu/effects/post_process_helper.h" #include "gpu/effects/shaders.h" #include "gpu/gpu.h" -#include "3d/renderer.h" -#include "3d/scene.h" -#include "3d/camera.h" #include "gpu/texture_manager.h" #include <memory> @@ -118,6 +118,7 @@ class Hybrid3DEffect : public Effect { void init(MainSequence* demo) override; void render(WGPURenderPassEncoder pass, float time, float beat, float intensity, float aspect_ratio) override; + private: Renderer3D renderer_; TextureManager texture_manager_; |
