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authorskal <pascal.massimino@gmail.com>2026-02-01 18:56:47 +0100
committerskal <pascal.massimino@gmail.com>2026-02-01 18:56:47 +0100
commite3ef115804b46e8bfc594987b04b1059aed5e002 (patch)
tree3670f718ee23cf34e94984568900eac23022d1f0 /src/gpu/demo_effects.h
parent7fab8880cca269621cd32610b22f2820567771f2 (diff)
feat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assets
- Fixed test_sequence by restoring MainSequence::init_test for mocking. - Corrected CMakeLists.txt dependencies and source groupings to prevent duplicate symbols. - standardizing Effect constructor signature for seq_compiler compatibility. - Implemented Hybrid3DEffect using bumpy Renderer3D and procedural NOISE_TEX. - Updated MainSequence to support depth buffer for 3D elements. - Formatted all source files with clang-format.
Diffstat (limited to 'src/gpu/demo_effects.h')
-rw-r--r--src/gpu/demo_effects.h7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/gpu/demo_effects.h b/src/gpu/demo_effects.h
index 0ff75b9..1f3c526 100644
--- a/src/gpu/demo_effects.h
+++ b/src/gpu/demo_effects.h
@@ -2,13 +2,13 @@
// It declares the concrete effects used in the demo.
#pragma once
+#include "3d/camera.h"
+#include "3d/renderer.h"
+#include "3d/scene.h"
#include "effect.h"
#include "gpu/effects/post_process_helper.h"
#include "gpu/effects/shaders.h"
#include "gpu/gpu.h"
-#include "3d/renderer.h"
-#include "3d/scene.h"
-#include "3d/camera.h"
#include "gpu/texture_manager.h"
#include <memory>
@@ -118,6 +118,7 @@ class Hybrid3DEffect : public Effect {
void init(MainSequence* demo) override;
void render(WGPURenderPassEncoder pass, float time, float beat,
float intensity, float aspect_ratio) override;
+
private:
Renderer3D renderer_;
TextureManager texture_manager_;