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authorskal <pascal.massimino@gmail.com>2026-02-08 17:39:33 +0100
committerskal <pascal.massimino@gmail.com>2026-02-08 17:39:33 +0100
commit8296fe5180b979b9d1f32f6375b41f0e0a8a399d (patch)
tree28918defcd64001105f8f631a3c0494abd580026 /src/gpu/demo_effects.h
parentb85635ea92ace57e4d94288031a3a61a96fcbd2a (diff)
feat(gpu): Add parameter-driven ChromaAberrationEffect
Implements Task #73 - Extends shader parametrization system to ChromaAberrationEffect following the FlashEffect pattern. Changes: - Added ChromaAberrationParams struct (offset_scale, angle) - Added ChromaUniforms with proper WGSL alignment (32 bytes) - Updated shader to compute offset direction from angle parameter - Extended seq_compiler to parse offset/angle parameters - Updated demo.seq with 2 parameterized instances: * Line 50: offset=0.03 angle=0.785 (45° diagonal, stronger) * Line 76: offset=0.01 angle=1.57 (90° vertical, subtle) Technical details: - Backward-compatible default constructor maintained - Migrated from raw buffer to UniformBuffer<ChromaUniforms> - Shader computes direction: vec2(cos(angle), sin(angle)) - Generated code creates ChromaAberrationParams initialization Testing: - All 32/32 tests pass - Demo runs without errors - Binary size: 5.6M stripped (~200-300 bytes impact) Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'src/gpu/demo_effects.h')
-rw-r--r--src/gpu/demo_effects.h31
1 files changed, 30 insertions, 1 deletions
diff --git a/src/gpu/demo_effects.h b/src/gpu/demo_effects.h
index d9487fa..36be118 100644
--- a/src/gpu/demo_effects.h
+++ b/src/gpu/demo_effects.h
@@ -6,11 +6,12 @@
#include "3d/renderer.h"
#include "3d/scene.h"
#include "effect.h"
-#include "gpu/effects/flash_effect.h" // FlashEffect with params support
+#include "gpu/effects/flash_effect.h" // FlashEffect with params support
#include "gpu/effects/post_process_helper.h"
#include "gpu/effects/shaders.h"
#include "gpu/gpu.h"
#include "gpu/texture_manager.h"
+#include "gpu/uniform_helper.h"
#include <memory>
static const int NUM_PARTICLES = 10000;
@@ -100,12 +101,40 @@ class DistortEffect : public PostProcessEffect {
void update_bind_group(WGPUTextureView input_view) override;
};
+// Parameters for ChromaAberrationEffect (set at construction time)
+struct ChromaAberrationParams {
+ float offset_scale = 0.02f; // Default: 2% screen offset
+ float angle = 0.0f; // Default: horizontal (0 radians)
+};
+
+// Uniform data sent to GPU shader
+struct ChromaUniforms {
+ float time; // offset 0
+ float beat; // offset 4
+ float intensity; // offset 8
+ float aspect_ratio; // offset 12
+ float width; // offset 16
+ float height; // offset 20
+ float offset_scale; // offset 24
+ float angle; // offset 28
+};
+static_assert(sizeof(ChromaUniforms) == 32,
+ "ChromaUniforms must be 32 bytes for WGSL alignment");
+
class ChromaAberrationEffect : public PostProcessEffect {
public:
+ // Backward compatibility constructor (uses default params)
ChromaAberrationEffect(const GpuContext& ctx);
+ // New parameterized constructor
+ ChromaAberrationEffect(const GpuContext& ctx,
+ const ChromaAberrationParams& params);
void render(WGPURenderPassEncoder pass, float time, float beat,
float intensity, float aspect_ratio) override;
void update_bind_group(WGPUTextureView input_view) override;
+
+ private:
+ ChromaAberrationParams params_;
+ UniformBuffer<ChromaUniforms> uniforms_;
};
class Hybrid3DEffect : public Effect {