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authorskal <pascal.massimino@gmail.com>2026-02-08 19:38:05 +0100
committerskal <pascal.massimino@gmail.com>2026-02-08 19:38:05 +0100
commit24094f91da919d99aaaaf47cbd08087c2aa87ca9 (patch)
tree9e368453cc9a38c3f7800c1e169cb68160383151 /src/gpu/demo_effects.h
parent7003451944904464e08f2abd0bb3c89912949fd1 (diff)
feat(gpu): Add VignetteEffect and related files
- Implemented VignetteEffect, including its shader, parameters, and sequence integration. - Added VignetteEffect to demo_effects.h, shaders.cc/h, and asset definitions. - Updated seq_compiler to handle VignetteEffect parameters. - Added VignetteEffect to test suite and updated expected counts. - Ensured all changes build and tests pass. - Added vignette_effect.cc implementation file. - Updated CMakeLists.txt to include the new effect file. - Updated assets/demo.seq to include the VignetteEffect. - Updated assets/final/demo_assets.txt with the new shader asset.
Diffstat (limited to 'src/gpu/demo_effects.h')
-rw-r--r--src/gpu/demo_effects.h33
1 files changed, 33 insertions, 0 deletions
diff --git a/src/gpu/demo_effects.h b/src/gpu/demo_effects.h
index 6c8729d..ad95cfe 100644
--- a/src/gpu/demo_effects.h
+++ b/src/gpu/demo_effects.h
@@ -127,6 +127,39 @@ class DistortEffect : public PostProcessEffect {
void update_bind_group(WGPUTextureView input_view) override;
};
+// Parameters for VignetteEffect
+struct VignetteParams {
+ float radius = 0.5f; // Radius of the clear center
+ float softness = 0.5f; // Softness of the vignette edge
+};
+
+// Uniform data for VignetteEffect
+struct VignetteUniforms {
+ float time; // offset 0
+ float beat; // offset 4
+ float intensity; // offset 8
+ float aspect_ratio; // offset 12
+ float width; // offset 16
+ float height; // offset 20
+ float radius; // offset 24
+ float softness; // offset 28
+};
+static_assert(sizeof(VignetteUniforms) == 32,
+ "VignetteUniforms must be 32 bytes for WGSL alignment");
+
+class VignetteEffect : public PostProcessEffect {
+ public:
+ VignetteEffect(const GpuContext& ctx);
+ VignetteEffect(const GpuContext& ctx, const VignetteParams& params);
+ void render(WGPURenderPassEncoder pass, float time, float beat,
+ float intensity, float aspect_ratio) override;
+ void update_bind_group(WGPUTextureView input_view) override;
+
+ private:
+ VignetteParams params_;
+ UniformBuffer<VignetteUniforms> uniforms_;
+};
+
// Parameters for ChromaAberrationEffect (set at construction time)
struct ChromaAberrationParams {
float offset_scale = 0.02f; // Default: 2% screen offset