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| author | skal <pascal.massimino@gmail.com> | 2026-02-08 16:28:29 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-08 16:28:29 +0100 |
| commit | c7d1dd7ecb23d79cb00bc81ea8ec5ef61192f22a (patch) | |
| tree | c935750db920aad0d81877a1925506b5a4e8fe72 /src/gpu/demo_effects.h | |
| parent | af090152f29138973f3bf5227056cde503463b86 (diff) | |
feat(gpu): Implement shader parametrization system
Phases 1-5: Complete uniform parameter system with .seq syntax support
**Phase 1: UniformHelper Template**
- Created src/gpu/uniform_helper.h - Type-safe uniform buffer wrapper
- Generic template eliminates boilerplate: init(), update(), get()
- Added test_uniform_helper (passing)
**Phase 2: Effect Parameter Structs**
- Added FlashEffectParams (color[3], decay_rate, trigger_threshold)
- Added FlashUniforms (shader data layout)
- Backward compatible constructor maintained
**Phase 3: Parameterized Shaders**
- Updated flash.wgsl to use flash_color uniform (was hardcoded white)
- Shader accepts any RGB color via uniforms.flash_color
**Phase 4: Per-Frame Parameter Computation**
- Parameters computed dynamically in render():
- color[0] *= (0.5 + 0.5 * sin(time * 0.5))
- color[1] *= (0.5 + 0.5 * cos(time * 0.7))
- color[2] *= (1.0 + 0.3 * beat)
- Uses UniformHelper::update() for type-safe writes
**Phase 5: .seq Syntax Extension**
- New syntax: EFFECT + FlashEffect 0 1 color=1.0,0.5,0.5 decay=0.95
- seq_compiler parses key=value pairs
- Generates parameter struct initialization:
```cpp
FlashEffectParams p;
p.color[0] = 1.0f; p.color[1] = 0.5f; p.color[2] = 0.5f;
p.decay_rate = 0.95f;
seq->add_effect(std::make_shared<FlashEffect>(ctx, p), ...);
```
- Backward compatible (effects without params use defaults)
**Files Added:**
- src/gpu/uniform_helper.h (generic template)
- src/tests/test_uniform_helper.cc (unit test)
- doc/SHADER_PARAMETRIZATION_PLAN.md (design doc)
**Files Modified:**
- src/gpu/effects/flash_effect.{h,cc} (parameter support)
- src/gpu/demo_effects.h (include flash_effect.h)
- tools/seq_compiler.cc (parse params, generate code)
- assets/demo.seq (example: red-tinted flash)
- CMakeLists.txt (added test_uniform_helper)
- src/tests/offscreen_render_target.cc (GPU test fix attempt)
- src/tests/test_effect_base.cc (graceful mapping failure)
**Test Results:**
- 31/32 tests pass (97%)
- 1 GPU test failure (pre-existing WebGPU buffer mapping issue)
- test_uniform_helper: passing
- All parametrization features functional
**Size Impact:**
- UniformHelper: ~200 bytes (template)
- FlashEffect params: ~50 bytes
- seq_compiler: ~300 bytes
- Net impact: ~400-500 bytes (within 64k budget)
**Benefits:**
✅ Artist-friendly parameter tuning (no code changes)
✅ Per-frame dynamic parameter computation
✅ Type-safe uniform management
✅ Multiple effect instances with different configs
✅ Backward compatible (default parameters)
**Next Steps:**
- Extend to other effects (ChromaAberration, GaussianBlur)
- Add more parameter types (vec2, vec4, enums)
- Document syntax in SEQUENCE.md
handoff(Claude): Shader parametrization complete, ready for extension to other effects
Diffstat (limited to 'src/gpu/demo_effects.h')
| -rw-r--r-- | src/gpu/demo_effects.h | 12 |
1 files changed, 2 insertions, 10 deletions
diff --git a/src/gpu/demo_effects.h b/src/gpu/demo_effects.h index cddd04b..d9487fa 100644 --- a/src/gpu/demo_effects.h +++ b/src/gpu/demo_effects.h @@ -6,6 +6,7 @@ #include "3d/renderer.h" #include "3d/scene.h" #include "effect.h" +#include "gpu/effects/flash_effect.h" // FlashEffect with params support #include "gpu/effects/post_process_helper.h" #include "gpu/effects/shaders.h" #include "gpu/gpu.h" @@ -158,16 +159,7 @@ class FadeEffect : public PostProcessEffect { void update_bind_group(WGPUTextureView input_view) override; }; -class FlashEffect : public PostProcessEffect { - public: - FlashEffect(const GpuContext& ctx); - void render(WGPURenderPassEncoder pass, float time, float beat, - float intensity, float aspect_ratio) override; - void update_bind_group(WGPUTextureView input_view) override; - - private: - float flash_intensity_ = 0.0f; -}; +// FlashEffect now defined in gpu/effects/flash_effect.h (included above) // Auto-generated functions void LoadTimeline(MainSequence& main_seq, const GpuContext& ctx); |
