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path: root/src/gpu/demo_effects.h
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37 hoursrefactor(gpu): Remove stale v2 references from demo_effectsskal
40 hoursstyle: Apply clang-formatskal
40 hoursrefactor: move shaders.{h,cc} to src/effects and remove v2 suffixskal
2 daysfeat: Add PeakMeterEffect v2 for test_demo audio visualizationskal
2 daysfeat: Add FlashEffect for audio/visual sync testingskal
2 daysrefactor: remove v2 versioning artifacts, establish Sequence as canonical systemskal
2 daysfeat(sequence): complete v2 migration with DAG-based routingskal
3 daysrefactor(cnn): rename cnn_effect to cnn_v1_effect for clarityskal
3 daysrefactor(cnn): isolate CNN v2 to cnn_v2/ subdirectoryskal
3 daysclang-formatskal
4 daysfeat(gpu): add SDF camera infrastructure and effect base classskal
4 dayssome tweakingskal
4 daysstyle: Apply clang-format to codebaseskal
4 daysrefactor(gpu): Relocate effects to src/effects and streamline includesskal
7 daysCNN v2: parametric static features - Phases 1-4skal
8 daysrefactor: Simplify effect render API and fix uniform initializationskal
8 daysfeat: Add Scene1 effect from ShaderToy (raymarching cube & sphere)skal
8 daysfix: Capture scene framebuffer before post-processing for CNN effectskal
9 daysfeat: Add CNN post-processing effect with modular WGSL architectureskal
10 daysRefactor Effect class to centralize common uniforms managementskal
10 daysfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
10 dayschore: Apply clang-format to C++ source filesskal
10 daysfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
10 daysfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
10 daysfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
10 daysfix tree, remove Distort effectskal
10 daysfeat(gpu): Add VignetteEffect and related filesskal
10 daysfeat(gpu): Add parameter-driven GaussianBlurEffectskal
10 daysfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
10 daysfeat(gpu): Implement shader parametrization systemskal
11 daysrefactor: Bundle GPU context into GpuContext structskal
13 daysfeat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
2026-02-04feat: Optional sequence end times and comprehensive effect documentationskal
2026-02-01feat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assetsskal
2026-02-01feat(gpu): Integrate bumpy 3D renderer into main demoskal
2026-02-01Chore: Apply clang-format to the codebaseskal
2026-02-01Refactor: Move common GPU fields to base Effect classesskal
2026-02-01Refactor: Split demo effects and shaders into individual filesskal
2026-02-01clang-formatskal
2026-01-31fix(gpu): resolve multiple WebGPU validation and runtime errorsskal
2026-01-31feat: Full implementation of post-processing pipeline and new effectsskal
2026-01-31feat: Multi-pass rendering architecture and effect stubsskal
2026-01-31feat: Implement Sequence Compiler for data-driven choreographyskal
2026-01-31feat: Implement Sequence and Effect system for demo choreographyskal