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path: root/src/gpu/demo_effects.h
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13 hoursRefactor Effect class to centralize common uniforms managementskal
14 hoursfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
14 hourschore: Apply clang-format to C++ source filesskal
14 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
15 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
27 hoursfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
28 hoursfix tree, remove Distort effectskal
29 hoursfeat(gpu): Add VignetteEffect and related filesskal
31 hoursfeat(gpu): Add parameter-driven GaussianBlurEffectskal
31 hoursfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
32 hoursfeat(gpu): Implement shader parametrization systemskal
2 daysrefactor: Bundle GPU context into GpuContext structskal
4 daysfeat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
5 daysfeat: Optional sequence end times and comprehensive effect documentationskal
8 daysfeat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assetsskal
8 daysfeat(gpu): Integrate bumpy 3D renderer into main demoskal
9 daysChore: Apply clang-format to the codebaseskal
9 daysRefactor: Move common GPU fields to base Effect classesskal
9 daysRefactor: Split demo effects and shaders into individual filesskal
9 daysclang-formatskal
9 daysfix(gpu): resolve multiple WebGPU validation and runtime errorsskal
9 daysfeat: Full implementation of post-processing pipeline and new effectsskal
9 daysfeat: Multi-pass rendering architecture and effect stubsskal
9 daysfeat: Implement Sequence Compiler for data-driven choreographyskal
9 daysfeat: Implement Sequence and Effect system for demo choreographyskal