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8 hoursdocs: Condense HOWTO.md, move details to technical docsskal
8 hoursdocs: Update docs for Task #76 size measurementskal
8 hoursfeat: Implement Task #76 external library size measurementskal
9 hoursdocs: Streamline top-level project filesskal
9 hoursfeat: Add Task #77 for workspace system architectureskal
9 hoursdocs: Update documentation and clean up obsolete filesskal
9 hoursfeat: Add debug-only file change detection for rapid iterationskal
11 hoursdocs: Condense essential context files (856→599 lines)skal
11 hoursdocs: Add sub-task for type-safe shader compositionskal
11 hoursdocs: Add sub-task for splitting common_uniforms.wgslskal
11 hoursfix: Add ShaderComposer to CircleMaskEffect pipelinesskal
11 hoursrefactor: Deduplicate CommonUniforms with #include in WGSL shadersskal
12 hoursrefactor: Move .spec audio assets to assets/final/music subdirectoryskal
12 hoursdemo.seq change.skal
12 hoursfix: Strip priority comments from effect args in .seq exportskal
12 hoursdocs: Purge outdated Phase 4 contentskal
12 hoursrefactor: Generic sampler system for compositesskal
12 hoursfeat: GPU procedural Phase 4 - texture compositionskal
12 hourstest: Add variable-size texture support verificationskal
13 hourstest: Add pipeline caching and multi-generator testsskal
13 hoursrefactor: Unify TextureManager compute pipeline managementskal
13 hoursfix(3d): VisualDebug uniform buffer size mismatchskal
13 hoursfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
13 hoursfeat(gpu): Add GPU procedural texture generation systemskal
13 hoursdocs: Add RECIPE.md with runtime shader composition patternsskal
14 hoursfix: Audio startup hiccup - use fill_audio_buffer for pre-fillskal
14 hoursdocs: Archive Feb 9 completed tasks and clarify build configsskal
14 hourstry to fix test_demoskal
15 hourscleanup: remove unused include from uniform_helper.hskal
15 hoursFix test_demo build failure after Effect refactorskal
15 hoursRefactor Effect class to centralize common uniforms managementskal
15 hoursfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
16 hourschore: Apply clang-format to C++ source filesskal
16 hourschore: Remove useless HANDOFF_*.md files and their referencesskal
16 hoursfix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal
16 hoursfix: Increase dummy uniform buffer to 32 bytes for alignmentskal
16 hoursdocs: Simplify all design docs (50% reduction, 1687 lines removed)skal
16 hoursdocs: Remove @ symbols from commented design docs to prevent auto-loadingskal
16 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
17 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
18 hoursfeat(test): Remove expected effect counts in test_demo_effectsskal
28 hoursdon't ignore assets/finalskal
28 hoursfeat(shaders): Standardize all shaders to use CommonUniformsskal
28 hoursfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
29 hoursfeat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture maskingskal
29 hoursdocs: Archive historical documentation (26 files → doc/archive/)skal
29 hoursfeat(gpu): Add auxiliary texture masking systemskal
30 hoursfix tree, remove Distort effectskal
31 hoursfeat(gpu): Add VignetteEffect and related filesskal
31 hoursfeat(gpu): Add VignetteEffectskal