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8 hoursfeat: Implement Task #76 external library size measurementskal
9 hoursfeat: Add debug-only file change detection for rapid iterationskal
11 hoursfix: Add ShaderComposer to CircleMaskEffect pipelinesskal
11 hoursrefactor: Deduplicate CommonUniforms with #include in WGSL shadersskal
12 hoursrefactor: Generic sampler system for compositesskal
12 hoursfeat: GPU procedural Phase 4 - texture compositionskal
12 hourstest: Add variable-size texture support verificationskal
13 hourstest: Add pipeline caching and multi-generator testsskal
13 hoursrefactor: Unify TextureManager compute pipeline managementskal
13 hoursfix(3d): VisualDebug uniform buffer size mismatchskal
13 hoursfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
13 hoursfeat(gpu): Add GPU procedural texture generation systemskal
14 hoursfix: Audio startup hiccup - use fill_audio_buffer for pre-fillskal
14 hourstry to fix test_demoskal
15 hourscleanup: remove unused include from uniform_helper.hskal
15 hoursFix test_demo build failure after Effect refactorskal
15 hoursRefactor Effect class to centralize common uniforms managementskal
15 hoursfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
16 hourschore: Apply clang-format to C++ source filesskal
16 hoursfix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal
16 hoursfix: Increase dummy uniform buffer to 32 bytes for alignmentskal
16 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
17 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
18 hoursfeat(test): Remove expected effect counts in test_demo_effectsskal
28 hoursfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
29 hoursfeat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture maskingskal
29 hoursfeat(gpu): Add auxiliary texture masking systemskal
30 hoursfix tree, remove Distort effectskal
31 hoursfeat(gpu): Add VignetteEffect and related filesskal
31 hoursfeat(gpu): Add VignetteEffectskal
31 hoursrefactor(procedural): Use hash-based noise instead of lattice approachskal
31 hoursrefactor: Use tracker BPM instead of hardcoded valuesskal
32 hoursfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
33 hoursfeat(gpu): Add parameter-driven GaussianBlurEffectskal
33 hoursfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
33 hoursfeat(audio): Add --tempo flag for variable tempo testingskal
33 hoursfix(3d): Handle user_data meshes in visual debug wireframe renderingskal
34 hoursfeat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
34 hoursfix(gpu): Correct FlashUniforms struct alignment for WGSLskal
34 hoursfeat(gpu): Implement shader parametrization systemskal
35 hoursfeat(util): Add CHECK_RETURN macros for recoverable errorsskal
35 hoursperf(test): Make JitteredAudioBackendTest 50x fasterskal
35 hoursrefactor(shaders): Apply common utilities to renderer shadersskal
36 hoursfix: Include PlaneData header in scene_loader.ccskal
36 hoursfix: Correct offset management in scene_loader.cc for plane_distanceskal
36 hoursfix: Remove local redefinition of PlaneData in scene_loader.ccskal
36 hoursfix: Make PlaneData struct visible to renderer_draw.ccskal
36 hoursfix: Include <memory> header for std::shared_ptr in Object3Dskal
36 hoursfeat: Integrate plane_distance into renderer and scene loaderskal
36 hoursfeat(audio): Eliminate temp buffer allocations and add explicit clipping (Tas...skal