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Vide-coded 64k demo system
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37 hours
feat(cnn_v3): Phase 3 complete — WGSL U-Net inference shaders
skal
3 days
feat(cnn_v3): Phase 1 complete - GBufferEffect integrated + HOWTO playbook
skal
12 days
ntsc: factor common code into snippet; add RGB and YIQ input variants
skal
14 days
feat: register math/color_c64 snippet in ShaderComposer
skal
2026-03-08
fix: register debug/debug_print snippet in ShaderComposer
skal
2026-03-08
feat: Implement dual-mode asset loading and update documentation
skal
2026-03-07
feat(effects): add Ntsc post-process effect with fisheye distortion
skal
2026-03-06
feat(effects): add Scratch post-process effect with reusable scratch_lines sn...
skal
2026-03-05
music = one big drum sample (for now!)
skal
2026-03-03
feat(assets): replace is_procedural/is_gpu_procedural bools with AssetType en...
skal
2026-03-02
add mp3 asset
skal
2026-02-28
refactor(effects): co-locate effect WGSL shaders with their .h/.cc in src/eff...
skal
2026-02-28
fix(tools/shadertoy): fix Next Steps instructions and update EFFECT_WORKFLOW.md
skal
2026-02-28
refactor: move common/shaders/ to src/shaders/
skal
2026-02-28
remove SDFEffect base class and sdf_test, update SDF_EFFECT_GUIDE
skal
2026-02-28
fix(shaders): deduplicate VertexOutput/vs_main via render/fullscreen_uv_vs sn...
skal
2026-02-21
split raymarching.wgsl in two: with id, or without id.
skal
2026-02-16
fix: add missing SHADER_FLASH asset to main workspace
skal
2026-02-16
refactor: remove v2 versioning artifacts, establish Sequence as canonical system
skal
2026-02-16
feat(sequence): port rotating_cube_effect to v2
skal
2026-02-16
feat(sequence): port particles_effect to v2
skal
2026-02-16
feat(sequence): add inline post-process functions for v2
skal
2026-02-16
feat(sequence): complete phase 3 - v2 shader integration and effect ports
skal
2026-02-15
refactor(cnn): rename cnn_effect to cnn_v1_effect for clarity
skal
2026-02-15
refactor(cnn): isolate CNN v2 to cnn_v2/ subdirectory
skal
2026-02-14
feat(gpu): add SDF camera infrastructure and effect base class
skal
2026-02-14
refactor(wgsl): consolidate SDF shapes into single common file
skal
2026-02-14
refactor(wgsl): modularize common shader functions
skal
2026-02-13
Remediation: Implement shared common/shaders/ directory
skal
2026-02-13
Add weights/ subdirectory to workspaces for CNN training outputs
skal
2026-02-13
Refactor: Reorganize workspaces and remove assets/ directory
skal
2026-02-13
Refactor: Move application entry points to src/app/
skal
2026-02-12
CNN v2: storage buffer architecture foundation
skal
2026-02-12
CNN v2: parametric static features - Phases 1-4
skal
2026-02-11
update cnn code
skal
2026-02-10
feat: Add Scene1 effect from ShaderToy (raymarching cube & sphere)
skal
2026-02-10
feat: Add CNN post-processing effect with modular WGSL architecture
skal
2026-02-09
feat: Add workspace header comments to config files
skal
2026-02-09
feat: Implement workspace system (Task #77)
skal