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authorskal <pascal.massimino@gmail.com>2026-02-13 08:21:34 +0100
committerskal <pascal.massimino@gmail.com>2026-02-13 08:21:34 +0100
commiteb15703a3f87e4eadc8839b06de12b9c6ec54023 (patch)
tree06dcbb3e40df2f08b433927c96335e104b4d0aa7 /workspaces/main/assets.txt
parent10673f00dfece584ba81d581b69c9ba706a5ea5a (diff)
Refactor: Reorganize workspaces and remove assets/ directory
Workspace structure now: - workspaces/{main,test}/obj/ (3D models) - workspaces/{main,test}/shaders/ (WGSL shaders) - workspaces/{main,test}/music/ (audio samples) Changes: - Moved workspaces/*/assets/music/ → workspaces/*/music/ - Updated assets.txt paths (assets/music/ → music/) - Moved test_demo.{seq,track} to tools/ - Moved assets/originals/ → tools/originals/ - Removed assets/common/ (legacy, duplicated in workspaces) - Removed assets/final/ (legacy, superseded by workspaces) - Updated hot-reload paths in main.cc - Updated CMake references for test_demo and validation - Updated gen_spectrograms.sh paths handoff(Claude): Workspace reorganization complete
Diffstat (limited to 'workspaces/main/assets.txt')
-rw-r--r--workspaces/main/assets.txt28
1 files changed, 14 insertions, 14 deletions
diff --git a/workspaces/main/assets.txt b/workspaces/main/assets.txt
index 4f262ea..3ca0ace 100644
--- a/workspaces/main/assets.txt
+++ b/workspaces/main/assets.txt
@@ -2,22 +2,22 @@
# Asset Name, Compression Type, Filename/Placeholder, Description
# --- Drum & Percussion Samples ---
-KICK_1, NONE, assets/music/KICK_606.spec, "606 Kick"
-KICK_2, NONE, assets/music/KICK_90S_2.spec, "90s Kick"
-SNARE_1, NONE, assets/music/SNARE_808.spec, "808 Snare"
-SNARE_2, NONE, assets/music/SNARE_909_TUNE_8.spec, "909 Snare"
-SNARE_3, NONE, assets/music/SNARE_BLUE_ROOM.spec, "Snare Blue Room"
-HIHAT_1, NONE, assets/music/HIHAT_CLOSED_DMX.spec, "DMX Closed Hi-hat"
-HIHAT_2, NONE, assets/music/HIHAT_CLOSED_DUFF.spec, "Duff Closed Hi-hat"
-HIHAT_3, NONE, assets/music/HIHAT_CLOSED_ER_1.spec, "ER-1 Closed Hi-hat"
-CRASH_1, NONE, assets/music/CRASH_DMX.spec, "DMX Crash"
-RIDE_1, NONE, assets/music/RIDE_CUP_1.spec, "Ride Cymbal"
-SPLASH_1, NONE, assets/music/SPLASH_GROUNDED.spec, "Splash Cymbal"
+KICK_1, NONE, music/KICK_606.spec, "606 Kick"
+KICK_2, NONE, music/KICK_90S_2.spec, "90s Kick"
+SNARE_1, NONE, music/SNARE_808.spec, "808 Snare"
+SNARE_2, NONE, music/SNARE_909_TUNE_8.spec, "909 Snare"
+SNARE_3, NONE, music/SNARE_BLUE_ROOM.spec, "Snare Blue Room"
+HIHAT_1, NONE, music/HIHAT_CLOSED_DMX.spec, "DMX Closed Hi-hat"
+HIHAT_2, NONE, music/HIHAT_CLOSED_DUFF.spec, "Duff Closed Hi-hat"
+HIHAT_3, NONE, music/HIHAT_CLOSED_ER_1.spec, "ER-1 Closed Hi-hat"
+CRASH_1, NONE, music/CRASH_DMX.spec, "DMX Crash"
+RIDE_1, NONE, music/RIDE_CUP_1.spec, "Ride Cymbal"
+SPLASH_1, NONE, music/SPLASH_GROUNDED.spec, "Splash Cymbal"
# --- Melodic Samples ---
-BASS_1, NONE, assets/music/BASS_GUITAR_FEEL.spec, "Bass Guitar"
-BASS_2, NONE, assets/music/BASS_SYNTH_1.spec, "Synth Bass 1"
-BASS_3, NONE, assets/music/SYNTH_BASS_DISTORT.spec, "Distorted Synth Bass"
+BASS_1, NONE, music/BASS_GUITAR_FEEL.spec, "Bass Guitar"
+BASS_2, NONE, music/BASS_SYNTH_1.spec, "Synth Bass 1"
+BASS_3, NONE, music/SYNTH_BASS_DISTORT.spec, "Distorted Synth Bass"
# --- Procedural Textures ---
NOISE_TEX, PROC(gen_noise, 1234, 16), _, "Procedural noise texture for bump mapping"