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authorskal <pascal.massimino@gmail.com>2026-02-28 08:29:44 +0100
committerskal <pascal.massimino@gmail.com>2026-02-28 08:29:44 +0100
commit514b8d7141d1346c48c9e301d2b89fd5e5f42cc9 (patch)
treea04933a6e3d1021efcd606607c66fc7d6205fd88 /workspaces/main/assets.txt
parente39ccafe38134ac8b06fc0b14c2537293fc9fa89 (diff)
remove SDFEffect base class and sdf_test, update SDF_EFFECT_GUIDE
- Delete unused SDFEffect base class (src/gpu/sdf_effect.h) - Delete sdf_test.wgsl and SHADER_SDF_TEST from assets.txt - Rewrite SDF_EFFECT_GUIDE.md based on Scene1 canonical pattern: correct bindings (2/3), vec4f syntax, UniformsSequenceParams - Fix missing newline at end of gpu.h handoff(Claude): SDF cleanup done, guide updated to match current Effect API
Diffstat (limited to 'workspaces/main/assets.txt')
-rw-r--r--workspaces/main/assets.txt1
1 files changed, 0 insertions, 1 deletions
diff --git a/workspaces/main/assets.txt b/workspaces/main/assets.txt
index ba28b04..4115397 100644
--- a/workspaces/main/assets.txt
+++ b/workspaces/main/assets.txt
@@ -54,7 +54,6 @@ SHADER_SOLARIZE, NONE, shaders/solarize.wgsl, "Solarize Shader"
SHADER_DISTORT, NONE, shaders/distort.wgsl, "Distort Shader"
SHADER_CHROMA_ABERRATION, NONE, shaders/chroma_aberration.wgsl, "Chroma Aberration Shader"
SHADER_VISUAL_DEBUG, NONE, shaders/visual_debug.wgsl, "Visual Debug Shader"
-SHADER_SDF_TEST, NONE, shaders/sdf_test.wgsl, "SDF test effect demonstrating SDFEffect base class"
SHADER_SKYBOX, NONE, ../../common/shaders/skybox.wgsl, "Skybox background shader"
SHADER_MATH_SDF_SHAPES, NONE, ../../common/shaders/math/sdf_shapes.wgsl, "SDF Shapes Snippet"
SHADER_MATH_SDF_UTILS, NONE, ../../common/shaders/math/sdf_utils.wgsl, "SDF Utils Snippet"