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authorskal <pascal.massimino@gmail.com>2026-02-16 10:00:30 +0100
committerskal <pascal.massimino@gmail.com>2026-02-16 10:00:30 +0100
commita126caf9e52b8f7c5be8e09b303e741aa9a410cb (patch)
tree12a74c3dfc4ca0eba5807a323564118713b957a8 /workspaces/main/assets.txt
parentce246924ac12da5639cce049c7bb2e29de7ed637 (diff)
feat(sequence): port particles_effect to v2
- Add ParticlesEffectV2 with compute + render passes - Create particle_compute_v2.wgsl and particle_render_v2.wgsl - Use UniformsSequenceParams for beat-synchronized particles - Update timeline_v2.seq particles sequence (simplified 2-effect chain) - Add shader exports to shaders.{h,cc} - All 36 tests passing handoff(Claude): Particles v2 complete, rotating_cube next
Diffstat (limited to 'workspaces/main/assets.txt')
-rw-r--r--workspaces/main/assets.txt2
1 files changed, 2 insertions, 0 deletions
diff --git a/workspaces/main/assets.txt b/workspaces/main/assets.txt
index de96eab..fe15cdf 100644
--- a/workspaces/main/assets.txt
+++ b/workspaces/main/assets.txt
@@ -33,6 +33,8 @@ SHADER_RAY_TRIANGLE, NONE, ../../common/shaders/ray_triangle.wgsl, "Ray-Triangle
SHADER_MAIN, NONE, shaders/main_shader.wgsl, "Main Heptagon Shader"
SHADER_PARTICLE_COMPUTE, NONE, shaders/particle_compute.wgsl, "Particle Compute Shader"
SHADER_PARTICLE_RENDER, NONE, shaders/particle_render.wgsl, "Particle Render Shader"
+SHADER_PARTICLE_COMPUTE_V2, NONE, shaders/particle_compute_v2.wgsl, "Particle Compute Shader V2"
+SHADER_PARTICLE_RENDER_V2, NONE, shaders/particle_render_v2.wgsl, "Particle Render Shader V2"
SHADER_PASSTHROUGH, NONE, ../../common/shaders/passthrough.wgsl, "Passthrough Shader"
SHADER_ELLIPSE, NONE, shaders/ellipse.wgsl, "Ellipse Shader"
SHADER_PARTICLE_SPRAY_COMPUTE, NONE, shaders/particle_spray_compute.wgsl, "Particle Spray Compute"