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authorskal <pascal.massimino@gmail.com>2026-02-28 09:48:08 +0100
committerskal <pascal.massimino@gmail.com>2026-02-28 09:48:08 +0100
commitf9ac4caf2f36c283c2d90bcb985e3298c417d564 (patch)
tree70960c6115442c6f342ee5c0e50726e9c8f9f226 /workspaces/main/assets.txt
parentbc1beb58ba259263eb98d43d2aa742307764591c (diff)
fix(tools/shadertoy): fix Next Steps instructions and update EFFECT_WORKFLOW.md
- Fix assets.txt path: shaders/xxx.wgsl (not ../../src/shaders/) - Fix shader output path to workspaces/main/shaders/ - Step 5: reference cmake/DemoSourceLists.cmake COMMON_GPU_EFFECTS (not CMakeLists.txt GPU_SOURCES) - Add step for test_demo_effects.cc Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Diffstat (limited to 'workspaces/main/assets.txt')
-rw-r--r--workspaces/main/assets.txt1
1 files changed, 1 insertions, 0 deletions
diff --git a/workspaces/main/assets.txt b/workspaces/main/assets.txt
index 85ae1fc..56d0942 100644
--- a/workspaces/main/assets.txt
+++ b/workspaces/main/assets.txt
@@ -82,6 +82,7 @@ CIRCLE_MASK_COMPUTE_SHADER, NONE, shaders/circle_mask_compute.wgsl, "Circle mask
CIRCLE_MASK_RENDER_SHADER, NONE, shaders/circle_mask_render.wgsl, "Circle mask render shader"
MASKED_CUBE_SHADER, NONE, shaders/masked_cube.wgsl, "Masked cube shader"
SHADER_SCENE1, NONE, shaders/scene1.wgsl, "Scene1 effect shader"
+SHADER_SCENE2, NONE, shaders/scene2.wgsl, "Scene2 effect shader"
# --- Sequence Shaders ---
SHADER_SEQUENCE_V2_UNIFORMS, NONE, ../../src/shaders/sequence_uniforms.wgsl, "Sequence Uniforms Snippet"