summaryrefslogtreecommitdiff
path: root/workspaces/main/assets.txt
diff options
context:
space:
mode:
authorskal <pascal.massimino@gmail.com>2026-02-16 10:03:18 +0100
committerskal <pascal.massimino@gmail.com>2026-02-16 10:03:18 +0100
commit2e33a435d6f1efee5a6c88cbfc99b97241fe2ad3 (patch)
tree6eb1890a738ff9050835cd88bc4cadebeeb390c8 /workspaces/main/assets.txt
parenta126caf9e52b8f7c5be8e09b303e741aa9a410cb (diff)
feat(sequence): port rotating_cube_effect to v2
- Add RotatingCubeEffectV2 with 3D rendering + depth buffer - Create rotating_cube_v2.wgsl (hardcoded cube geometry) - Simplified: no auxiliary mask texture dependency - Declare depth node via NodeRegistry - Update timeline_v2.seq rotating_cube sequence - Add shader exports to shaders.{h,cc} - All 36 tests passing handoff(Claude): RotatingCube v2 complete, hybrid_3d next
Diffstat (limited to 'workspaces/main/assets.txt')
-rw-r--r--workspaces/main/assets.txt1
1 files changed, 1 insertions, 0 deletions
diff --git a/workspaces/main/assets.txt b/workspaces/main/assets.txt
index fe15cdf..9d15213 100644
--- a/workspaces/main/assets.txt
+++ b/workspaces/main/assets.txt
@@ -35,6 +35,7 @@ SHADER_PARTICLE_COMPUTE, NONE, shaders/particle_compute.wgsl, "Particle Compute
SHADER_PARTICLE_RENDER, NONE, shaders/particle_render.wgsl, "Particle Render Shader"
SHADER_PARTICLE_COMPUTE_V2, NONE, shaders/particle_compute_v2.wgsl, "Particle Compute Shader V2"
SHADER_PARTICLE_RENDER_V2, NONE, shaders/particle_render_v2.wgsl, "Particle Render Shader V2"
+SHADER_ROTATING_CUBE_V2, NONE, shaders/rotating_cube_v2.wgsl, "Rotating Cube Shader V2"
SHADER_PASSTHROUGH, NONE, ../../common/shaders/passthrough.wgsl, "Passthrough Shader"
SHADER_ELLIPSE, NONE, shaders/ellipse.wgsl, "Ellipse Shader"
SHADER_PARTICLE_SPRAY_COMPUTE, NONE, shaders/particle_spray_compute.wgsl, "Particle Spray Compute"