summaryrefslogtreecommitdiff
path: root/workspaces/main/assets.txt
diff options
context:
space:
mode:
authorskal <pascal.massimino@gmail.com>2026-02-10 08:01:25 +0100
committerskal <pascal.massimino@gmail.com>2026-02-10 08:01:25 +0100
commit47397444b30b0f461b1633297a68300179586fda (patch)
treeb84a59b6a6595b609fe71980e81b99cc1b180693 /workspaces/main/assets.txt
parentc51c146da9590845b864cbba3a7317c5b5bed56a (diff)
feat: Add CNN post-processing effect with modular WGSL architecture
Implements multi-layer convolutional neural network shader for stylized post-processing of 3D rendered scenes: **Core Components:** - CNNEffect: C++ effect class with single-layer rendering (expandable to multi-pass) - Modular WGSL snippets: cnn_activation, cnn_conv3x3/5x5/7x7, cnn_weights_generated - Placeholder identity-like weights for initial testing (to be replaced by trained weights) **Architecture:** - Flexible kernel sizes (3×3, 5×5, 7×7) via separate snippet files - ShaderComposer integration (#include resolution) - Residual connections (input + processed output) - Supports parallel convolutions (design ready, single conv implemented) **Size Impact:** - ~3-4 KB shader code (snippets + main shader) - ~2-4 KB weights (depends on network architecture when trained) - Total: ~5-8 KB (acceptable for 64k demo) **Testing:** - CNNEffect added to test_demo_effects.cc - 36/36 tests passing (100%) **Next Steps:** - Training script (scripts/train_cnn.py) to generate real weights - Multi-layer rendering with ping-pong textures - Weight quantization for size optimization handoff(Claude): CNN effect foundation complete, ready for training integration
Diffstat (limited to 'workspaces/main/assets.txt')
-rw-r--r--workspaces/main/assets.txt6
1 files changed, 6 insertions, 0 deletions
diff --git a/workspaces/main/assets.txt b/workspaces/main/assets.txt
index ca77e21..53c8b3e 100644
--- a/workspaces/main/assets.txt
+++ b/workspaces/main/assets.txt
@@ -36,6 +36,12 @@ SHADER_PASSTHROUGH, NONE, shaders/passthrough.wgsl, "Passthrough Shader"
SHADER_ELLIPSE, NONE, shaders/ellipse.wgsl, "Ellipse Shader"
SHADER_PARTICLE_SPRAY_COMPUTE, NONE, shaders/particle_spray_compute.wgsl, "Particle Spray Compute"
SHADER_GAUSSIAN_BLUR, NONE, shaders/gaussian_blur.wgsl, "Gaussian Blur Shader"
+SHADER_CNN_ACTIVATION, NONE, shaders/cnn/cnn_activation.wgsl, "CNN Activation Functions"
+SHADER_CNN_CONV3X3, NONE, shaders/cnn/cnn_conv3x3.wgsl, "CNN 3x3 Convolution"
+SHADER_CNN_CONV5X5, NONE, shaders/cnn/cnn_conv5x5.wgsl, "CNN 5x5 Convolution"
+SHADER_CNN_CONV7X7, NONE, shaders/cnn/cnn_conv7x7.wgsl, "CNN 7x7 Convolution"
+SHADER_CNN_WEIGHTS, NONE, shaders/cnn/cnn_weights_generated.wgsl, "CNN Weights (Generated)"
+SHADER_CNN_LAYER, NONE, shaders/cnn/cnn_layer.wgsl, "CNN Layer Shader"
SHADER_SOLARIZE, NONE, shaders/solarize.wgsl, "Solarize Shader"
SHADER_DISTORT, NONE, shaders/distort.wgsl, "Distort Shader"
SHADER_CHROMA_ABERRATION, NONE, shaders/chroma_aberration.wgsl, "Chroma Aberration Shader"