diff options
| author | skal <pascal.massimino@gmail.com> | 2026-03-07 20:03:30 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-03-07 20:03:30 +0100 |
| commit | ad9ee515d162d2aa23b64263e043d45add95615f (patch) | |
| tree | 4e0e2d71d3f8675b3b63901c97a01a070cde53cb /workspaces/main/assets.txt | |
| parent | e4851ae9f310b44dab25eb979733281002c8953d (diff) | |
feat(effects): add Ntsc post-process effect with fisheye distortion
WGSL-only WgslEffect implementing barrel/fisheye distortion, RGB chroma
separation, scanlines, per-pixel temporal noise, rolling jitter line,
vignette, and warm NTSC phosphor tint. Applied across all main sequences.
handoff(Gemini): Ntsc effect added; 13 effects total, 35+1 tests expected.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Diffstat (limited to 'workspaces/main/assets.txt')
| -rw-r--r-- | workspaces/main/assets.txt | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/workspaces/main/assets.txt b/workspaces/main/assets.txt index 1bcbcd0..7ce8bdd 100644 --- a/workspaces/main/assets.txt +++ b/workspaces/main/assets.txt @@ -93,6 +93,7 @@ SHADER_SCENE1, NONE, ../../src/effects/scene1.wgsl, "Scene1 effect shader" SHADER_SCENE2, NONE, ../../src/effects/scene2.wgsl, "Scene2 effect shader" SHADER_RENDER_SCRATCH_LINES, NONE, ../../src/shaders/render/scratch_lines.wgsl, "Film scratch lines snippet" SHADER_SCRATCH, NONE, ../../src/effects/scratch.wgsl, "Scratch effect shader" +SHADER_NTSC, NONE, ../../src/effects/ntsc.wgsl, "NTSC effect shader" # --- Sequence Shaders --- SHADER_SEQUENCE_V2_UNIFORMS, NONE, ../../src/shaders/sequence_uniforms.wgsl, "Sequence Uniforms Snippet" |
