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authorskal <pascal.massimino@gmail.com>2026-03-07 20:03:30 +0100
committerskal <pascal.massimino@gmail.com>2026-03-07 20:03:30 +0100
commitad9ee515d162d2aa23b64263e043d45add95615f (patch)
tree4e0e2d71d3f8675b3b63901c97a01a070cde53cb /workspaces/main/assets.txt
parente4851ae9f310b44dab25eb979733281002c8953d (diff)
feat(effects): add Ntsc post-process effect with fisheye distortion
WGSL-only WgslEffect implementing barrel/fisheye distortion, RGB chroma separation, scanlines, per-pixel temporal noise, rolling jitter line, vignette, and warm NTSC phosphor tint. Applied across all main sequences. handoff(Gemini): Ntsc effect added; 13 effects total, 35+1 tests expected. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Diffstat (limited to 'workspaces/main/assets.txt')
-rw-r--r--workspaces/main/assets.txt1
1 files changed, 1 insertions, 0 deletions
diff --git a/workspaces/main/assets.txt b/workspaces/main/assets.txt
index 1bcbcd0..7ce8bdd 100644
--- a/workspaces/main/assets.txt
+++ b/workspaces/main/assets.txt
@@ -93,6 +93,7 @@ SHADER_SCENE1, NONE, ../../src/effects/scene1.wgsl, "Scene1 effect shader"
SHADER_SCENE2, NONE, ../../src/effects/scene2.wgsl, "Scene2 effect shader"
SHADER_RENDER_SCRATCH_LINES, NONE, ../../src/shaders/render/scratch_lines.wgsl, "Film scratch lines snippet"
SHADER_SCRATCH, NONE, ../../src/effects/scratch.wgsl, "Scratch effect shader"
+SHADER_NTSC, NONE, ../../src/effects/ntsc.wgsl, "NTSC effect shader"
# --- Sequence Shaders ---
SHADER_SEQUENCE_V2_UNIFORMS, NONE, ../../src/shaders/sequence_uniforms.wgsl, "Sequence Uniforms Snippet"