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| author | skal <pascal.massimino@gmail.com> | 2026-03-08 10:56:00 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-03-08 10:56:00 +0100 |
| commit | 1ad5057ce8e68e57340aae3442b2c6b787409ad3 (patch) | |
| tree | 9b1f8b12b93afee68bf0a50e36522a52cd3b1bd1 /workspaces/main/assets.txt | |
| parent | 4bc54609d7af62dd8e09977ec016f711f56c6e1d (diff) | |
fix: register debug/debug_print snippet in ShaderComposer
Add SHADER_DEBUG_DEBUG_PRINT to assets.txt and register it as
"debug/debug_print" in InitShaderComposer() so ntsc.wgsl #include works.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Diffstat (limited to 'workspaces/main/assets.txt')
| -rw-r--r-- | workspaces/main/assets.txt | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/workspaces/main/assets.txt b/workspaces/main/assets.txt index 5f5bad7..e41ff87 100644 --- a/workspaces/main/assets.txt +++ b/workspaces/main/assets.txt @@ -94,6 +94,7 @@ SHADER_SCENE2, WGSL, ../../src/effects/scene2.wgsl, "Scene2 effect shader" SHADER_RENDER_SCRATCH_LINES, WGSL, ../../src/shaders/render/scratch_lines.wgsl, "Film scratch lines snippet" SHADER_SCRATCH, WGSL, ../../src/effects/scratch.wgsl, "Scratch effect shader" SHADER_NTSC, WGSL, ../../src/effects/ntsc.wgsl, "NTSC effect shader" +SHADER_DEBUG_DEBUG_PRINT, WGSL, ../../src/shaders/debug/debug_print.wgsl, "Debug print snippet" # --- Sequence Shaders --- SHADER_SEQUENCE_V2_UNIFORMS, WGSL, ../../src/shaders/sequence_uniforms.wgsl, "Sequence Uniforms Snippet" |
