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Vide-coded 64k demo system
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demo_effects.h
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Author
14 hours
feat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture masking
skal
16 hours
fix tree, remove Distort effect
skal
16 hours
feat(gpu): Add VignetteEffect and related files
skal
18 hours
feat(gpu): Add parameter-driven GaussianBlurEffect
skal
18 hours
feat(gpu): Add parameter-driven ChromaAberrationEffect
skal
20 hours
feat(gpu): Implement shader parametrization system
skal
43 hours
refactor: Bundle GPU context into GpuContext struct
skal
4 days
feat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)
skal
5 days
feat: Optional sequence end times and comprehensive effect documentation
skal
8 days
feat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assets
skal
8 days
feat(gpu): Integrate bumpy 3D renderer into main demo
skal
8 days
Chore: Apply clang-format to the codebase
skal
8 days
Refactor: Move common GPU fields to base Effect classes
skal
8 days
Refactor: Split demo effects and shaders into individual files
skal
8 days
clang-format
skal
9 days
fix(gpu): resolve multiple WebGPU validation and runtime errors
skal
9 days
feat: Full implementation of post-processing pipeline and new effects
skal
9 days
feat: Multi-pass rendering architecture and effect stubs
skal
9 days
feat: Implement Sequence Compiler for data-driven choreography
skal
9 days
feat: Implement Sequence and Effect system for demo choreography
skal