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AgeCommit message (Expand)Author
8 hoursfeat(shaders): Standardize all shaders to use CommonUniformsskal
8 hoursfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
9 hoursfeat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture maskingskal
9 hoursdocs: Archive historical documentation (26 files → doc/archive/)skal
9 hoursfeat(gpu): Add auxiliary texture masking systemskal
10 hoursfix tree, remove Distort effectskal
11 hoursfeat(gpu): Add VignetteEffect and related filesskal
11 hoursfeat(gpu): Add VignetteEffectskal
11 hoursrefactor(procedural): Use hash-based noise instead of lattice approachskal
12 hoursrefactor: Use tracker BPM instead of hardcoded valuesskal
12 hoursfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
13 hoursdocs: Update documentation for shader parametrization progressskal
13 hoursfeat(gpu): Add parameter-driven GaussianBlurEffectskal
13 hoursfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
13 hoursfeat(audio): Add --tempo flag for variable tempo testingskal
13 hoursfix(3d): Handle user_data meshes in visual debug wireframe renderingskal
13 hoursrefactor(shaders): Use bump mapping utility function in renderer_3dskal
14 hoursfeat(shaders): Add bump-mapped normal calculation variantsskal
14 hoursfeat(shaders): Add optimized 4-sample SDF normal estimationskal
14 hoursfeat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
14 hoursupdate docskal
14 hoursfix(gpu): Correct FlashUniforms struct alignment for WGSLskal
14 hoursfeat(gpu): Implement shader parametrization systemskal
15 hoursdocs: Update project state with recent improvementsskal
15 hoursfeat(util): Add CHECK_RETURN macros for recoverable errorsskal
15 hoursperf(test): Make JitteredAudioBackendTest 50x fasterskal
15 hoursrefactor(shaders): Apply common utilities to renderer shadersskal
15 hoursfeat(shaders): Extract common WGSL utilities for better composabilityskal
16 hoursdocs: Update project context and todo list for plane_distance integrationskal
16 hoursfix: Include PlaneData header in scene_loader.ccskal
16 hoursfix: Correct offset management in scene_loader.cc for plane_distanceskal
16 hoursfix: Remove local redefinition of PlaneData in scene_loader.ccskal
16 hoursfix: Make PlaneData struct visible to renderer_draw.ccskal
16 hoursfix: Include <memory> header for std::shared_ptr in Object3Dskal
16 hoursfeat: Integrate plane_distance into renderer and scene loaderskal
16 hoursfeat(audio): Eliminate temp buffer allocations and add explicit clipping (Tas...skal
17 hoursrefactor(tests): Factor common patterns in tempo testsskal
18 hoursadd rules for CLAUDE.md too.skal
18 hoursfeat(tools): Add effect depth analysis to seq_compilerskal
18 hoursfeat(audio, tools): Add Task #72 and enhance Blender exporterskal
18 hourschore: Clean up generated files and archive GPU test analysisskal
19 hourschore: Clean up generated files and update project configskal
19 hoursfix(demo64k): Pass absolute time to gpu_draw and remove tempo_test_enabled fr...skal
19 hoursfix(test_demo): Resolve compile errors and finalize timing decouplingskal
19 hoursfix(timing): Decouple test_demo graphics loop from audio clockskal
19 hoursbuild: Include generated file updates resulting from timing decoupling changesskal
19 hoursfeat(timing): Decouple graphics loop from audio clock for smooth performanceskal
19 hoursrefactor(audio): Finalize audio sync, update docs, and clean up test artifactsskal
20 hoursdocs(audio): Update AUDIO_LIFECYCLE_REFACTOR.md and AUDIO_TIMING_ARCHITECTURE...skal
21 hoursupdate tasksskal