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path: root/src/gpu/demo_effects.h
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24 hoursRefactor Effect class to centralize common uniforms managementskal
24 hoursfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
25 hourschore: Apply clang-format to C++ source filesskal
25 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
26 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
37 hoursfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
39 hoursfix tree, remove Distort effectskal
40 hoursfeat(gpu): Add VignetteEffect and related filesskal
42 hoursfeat(gpu): Add parameter-driven GaussianBlurEffectskal
42 hoursfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
43 hoursfeat(gpu): Implement shader parametrization systemskal
3 daysrefactor: Bundle GPU context into GpuContext structskal
5 daysfeat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
6 daysfeat: Optional sequence end times and comprehensive effect documentationskal
9 daysfeat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assetsskal
9 daysfeat(gpu): Integrate bumpy 3D renderer into main demoskal
9 daysChore: Apply clang-format to the codebaseskal
9 daysRefactor: Move common GPU fields to base Effect classesskal
9 daysRefactor: Split demo effects and shaders into individual filesskal
9 daysclang-formatskal
10 daysfix(gpu): resolve multiple WebGPU validation and runtime errorsskal
10 daysfeat: Full implementation of post-processing pipeline and new effectsskal
10 daysfeat: Multi-pass rendering architecture and effect stubsskal
10 daysfeat: Implement Sequence Compiler for data-driven choreographyskal
10 daysfeat: Implement Sequence and Effect system for demo choreographyskal