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24 hourstry to fix test_demoskal
24 hourscleanup: remove unused include from uniform_helper.hskal
24 hoursFix test_demo build failure after Effect refactorskal
24 hoursRefactor Effect class to centralize common uniforms managementskal
25 hoursfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
25 hourschore: Apply clang-format to C++ source filesskal
25 hoursfix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal
25 hoursfix: Increase dummy uniform buffer to 32 bytes for alignmentskal
26 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
26 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
27 hoursfeat(test): Remove expected effect counts in test_demo_effectsskal
38 hoursfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
38 hoursfeat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture maskingskal
39 hoursfeat(gpu): Add auxiliary texture masking systemskal
40 hoursfix tree, remove Distort effectskal
40 hoursfeat(gpu): Add VignetteEffect and related filesskal
41 hoursfeat(gpu): Add VignetteEffectskal
41 hoursrefactor(procedural): Use hash-based noise instead of lattice approachskal
41 hoursrefactor: Use tracker BPM instead of hardcoded valuesskal
41 hoursfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
42 hoursfeat(gpu): Add parameter-driven GaussianBlurEffectskal
42 hoursfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
43 hoursfeat(audio): Add --tempo flag for variable tempo testingskal
43 hoursfix(3d): Handle user_data meshes in visual debug wireframe renderingskal
43 hoursfeat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
44 hoursfix(gpu): Correct FlashUniforms struct alignment for WGSLskal
44 hoursfeat(gpu): Implement shader parametrization systemskal
44 hoursfeat(util): Add CHECK_RETURN macros for recoverable errorsskal
44 hoursperf(test): Make JitteredAudioBackendTest 50x fasterskal
44 hoursrefactor(shaders): Apply common utilities to renderer shadersskal
46 hoursfix: Include PlaneData header in scene_loader.ccskal
46 hoursfix: Correct offset management in scene_loader.cc for plane_distanceskal
46 hoursfix: Remove local redefinition of PlaneData in scene_loader.ccskal
46 hoursfix: Make PlaneData struct visible to renderer_draw.ccskal
46 hoursfix: Include <memory> header for std::shared_ptr in Object3Dskal
46 hoursfeat: Integrate plane_distance into renderer and scene loaderskal
46 hoursfeat(audio): Eliminate temp buffer allocations and add explicit clipping (Tas...skal
46 hoursrefactor(tests): Factor common patterns in tempo testsskal
2 dayschore: Clean up generated files and update project configskal
2 daysfix(demo64k): Pass absolute time to gpu_draw and remove tempo_test_enabled fr...skal
2 daysfix(test_demo): Resolve compile errors and finalize timing decouplingskal
2 daysfix(timing): Decouple test_demo graphics loop from audio clockskal
2 daysbuild: Include generated file updates resulting from timing decoupling changesskal
2 daysfeat(timing): Decouple graphics loop from audio clock for smooth performanceskal
2 daysrefactor(audio): Finalize audio sync, update docs, and clean up test artifactsskal
2 daysrefactor(docs): Update TODO.md with large files and apply clang-formatskal
2 daysrefactor(3d): Split Renderer3D into modular files and fix compilation.skal
2 daysRevert "feat(platform): Centralize platform-specific WebGPU code and improve ...skal
2 daysfeat(platform): Centralize platform-specific WebGPU code and improve shader c...skal
2 daysfix(tests): Enable tests with DEMO_ALL_OPTIONS and fix tracker testskal