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path: root/src/gpu/demo_effects.h
AgeCommit message (Expand)Author
39 hoursfeat: Add Scene1 effect from ShaderToy (raymarching cube & sphere)skal
44 hoursfix: Capture scene framebuffer before post-processing for CNN effectskal
2 daysfeat: Add CNN post-processing effect with modular WGSL architectureskal
3 daysRefactor Effect class to centralize common uniforms managementskal
3 daysfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
3 dayschore: Apply clang-format to C++ source filesskal
3 daysfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
3 daysfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
3 daysfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
4 daysfix tree, remove Distort effectskal
4 daysfeat(gpu): Add VignetteEffect and related filesskal
4 daysfeat(gpu): Add parameter-driven GaussianBlurEffectskal
4 daysfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
4 daysfeat(gpu): Implement shader parametrization systemskal
5 daysrefactor: Bundle GPU context into GpuContext structskal
7 daysfeat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
7 daysfeat: Optional sequence end times and comprehensive effect documentationskal
11 daysfeat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assetsskal
11 daysfeat(gpu): Integrate bumpy 3D renderer into main demoskal
11 daysChore: Apply clang-format to the codebaseskal
11 daysRefactor: Move common GPU fields to base Effect classesskal
11 daysRefactor: Split demo effects and shaders into individual filesskal
11 daysclang-formatskal
12 daysfix(gpu): resolve multiple WebGPU validation and runtime errorsskal
12 daysfeat: Full implementation of post-processing pipeline and new effectsskal
12 daysfeat: Multi-pass rendering architecture and effect stubsskal
12 daysfeat: Implement Sequence Compiler for data-driven choreographyskal
12 daysfeat: Implement Sequence and Effect system for demo choreographyskal