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path: root/assets/final/demo_assets.txt
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12 hoursrefactor: Move .spec audio assets to assets/final/music subdirectoryskal
12 hoursfeat: GPU procedural Phase 4 - texture compositionskal
13 hoursfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
13 hoursfeat(gpu): Add GPU procedural texture generation systemskal
28 hoursfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
31 hoursfeat(gpu): Add VignetteEffect and related filesskal
31 hoursfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
34 hoursfeat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
35 hoursrefactor(shaders): Apply common utilities to renderer shadersskal
3 daysfix(audio): Clean up stale spectrograms and fix asset referencesskal
4 daysfeat(assets): Add dodecahedron mesh assetskal
4 daysfeat(3d): Implement basic OBJ mesh asset pipelineskal
4 daysrefactor(gpu): Implement compile-time BVH toggle via shader compositionskal
6 daysfeat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...skal
6 daysfix: Implement proper skybox rendering with Perlin noiseskal
7 daysfeat(assets): Add new drum samples and improve conversion scriptskal
7 daysrefactor: Shader Asset Integration (Task #24)skal
8 daysfeat(gpu): Integrate bumpy 3D renderer into main demoskal
8 daysfeat(assets): Implement procedural asset generation pipelineskal
13 dayschore(assets): Clean up demo_assets.txtskal
13 daysfeat(assets): Separate demo and test asset listsskal