diff options
| author | skal <pascal.massimino@gmail.com> | 2026-02-06 07:05:13 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-06 07:05:13 +0100 |
| commit | 96378529abe1f53e47b733d1d17d589d7b3c5424 (patch) | |
| tree | 2e0ac5e81fa86a4d989dd2017c406831f7b6e97e /assets/final/demo_assets.txt | |
| parent | c3d3fe94f59a9929387ea1f47ad1b56792411ff9 (diff) | |
feat(assets): Add dodecahedron mesh asset
Added dodecahedron.obj (downloaded from external source) to demo assets.
Updated test_3d_render to display the dodecahedron mesh alongside the cube mesh.
Verified asset packing and rendering pipeline.
Diffstat (limited to 'assets/final/demo_assets.txt')
| -rw-r--r-- | assets/final/demo_assets.txt | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/assets/final/demo_assets.txt b/assets/final/demo_assets.txt index 0febd75..d5ce9b4 100644 --- a/assets/final/demo_assets.txt +++ b/assets/final/demo_assets.txt @@ -48,4 +48,5 @@ SHADER_RENDER_SCENE_QUERY_BVH, NONE, shaders/render/scene_query_bvh.wgsl, "Scene SHADER_RENDER_SCENE_QUERY_LINEAR, NONE, shaders/render/scene_query_linear.wgsl, "Scene Query Snippet (Linear)" SHADER_RENDER_LIGHTING_UTILS, NONE, shaders/render/lighting_utils.wgsl, "Lighting Utils Snippet" SHADER_MESH, NONE, shaders/mesh_render.wgsl, "Mesh Rasterization Shader" -MESH_CUBE, NONE, test_mesh.obj, "A simple cube mesh"
\ No newline at end of file +MESH_CUBE, NONE, test_mesh.obj, "A simple cube mesh" +DODECAHEDRON, NONE, dodecahedron.obj, "A dodecahedron mesh"
\ No newline at end of file |
