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authorskal <pascal.massimino@gmail.com>2026-02-06 07:05:13 +0100
committerskal <pascal.massimino@gmail.com>2026-02-06 07:05:13 +0100
commit96378529abe1f53e47b733d1d17d589d7b3c5424 (patch)
tree2e0ac5e81fa86a4d989dd2017c406831f7b6e97e /assets/final/demo_assets.txt
parentc3d3fe94f59a9929387ea1f47ad1b56792411ff9 (diff)
feat(assets): Add dodecahedron mesh asset
Added dodecahedron.obj (downloaded from external source) to demo assets. Updated test_3d_render to display the dodecahedron mesh alongside the cube mesh. Verified asset packing and rendering pipeline.
Diffstat (limited to 'assets/final/demo_assets.txt')
-rw-r--r--assets/final/demo_assets.txt3
1 files changed, 2 insertions, 1 deletions
diff --git a/assets/final/demo_assets.txt b/assets/final/demo_assets.txt
index 0febd75..d5ce9b4 100644
--- a/assets/final/demo_assets.txt
+++ b/assets/final/demo_assets.txt
@@ -48,4 +48,5 @@ SHADER_RENDER_SCENE_QUERY_BVH, NONE, shaders/render/scene_query_bvh.wgsl, "Scene
SHADER_RENDER_SCENE_QUERY_LINEAR, NONE, shaders/render/scene_query_linear.wgsl, "Scene Query Snippet (Linear)"
SHADER_RENDER_LIGHTING_UTILS, NONE, shaders/render/lighting_utils.wgsl, "Lighting Utils Snippet"
SHADER_MESH, NONE, shaders/mesh_render.wgsl, "Mesh Rasterization Shader"
-MESH_CUBE, NONE, test_mesh.obj, "A simple cube mesh" \ No newline at end of file
+MESH_CUBE, NONE, test_mesh.obj, "A simple cube mesh"
+DODECAHEDRON, NONE, dodecahedron.obj, "A dodecahedron mesh" \ No newline at end of file