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authorskal <pascal.massimino@gmail.com>2026-02-09 14:28:46 +0100
committerskal <pascal.massimino@gmail.com>2026-02-09 14:28:46 +0100
commit9bb5fd64776ac8a7e4b012ac2de340ddfa09a2c9 (patch)
tree79b99e6196ca70df8ddf3b9b0809ea5770ee0280 /assets/final/demo_assets.txt
parent8d6f14793a1edc34644297e2b24248c00bbff3be (diff)
feat: GPU procedural Phase 4 - texture composition
Multi-input composite shaders with sampler support. - Dynamic bind group layouts (N input textures + 1 sampler) - dispatch_composite() for multi-input compute dispatch - create_gpu_composite_texture() API - gen_blend.wgsl and gen_mask.wgsl shaders Guarded with #if !defined(STRIP_GPU_COMPOSITE) for easy removal. Tests: - Blend two noise textures - Mask noise with grid - Multi-stage composite (composite of composites) Size: ~830 bytes (2 shaders + dispatch logic) handoff(Claude): GPU procedural Phase 4 complete
Diffstat (limited to 'assets/final/demo_assets.txt')
-rw-r--r--assets/final/demo_assets.txt2
1 files changed, 2 insertions, 0 deletions
diff --git a/assets/final/demo_assets.txt b/assets/final/demo_assets.txt
index 0f7c267..819c9c9 100644
--- a/assets/final/demo_assets.txt
+++ b/assets/final/demo_assets.txt
@@ -55,6 +55,8 @@ SHADER_VIGNETTE, NONE, shaders/vignette.wgsl, "Vignette Shader"
SHADER_COMPUTE_GEN_NOISE, NONE, shaders/compute/gen_noise.wgsl, "GPU Noise Compute Shader"
SHADER_COMPUTE_GEN_PERLIN, NONE, shaders/compute/gen_perlin.wgsl, "GPU Perlin Noise Compute Shader"
SHADER_COMPUTE_GEN_GRID, NONE, shaders/compute/gen_grid.wgsl, "GPU Grid Compute Shader"
+SHADER_COMPUTE_GEN_BLEND, NONE, shaders/compute/gen_blend.wgsl, "GPU Blend Composite Shader"
+SHADER_COMPUTE_GEN_MASK, NONE, shaders/compute/gen_mask.wgsl, "GPU Mask Composite Shader"
CIRCLE_MASK_COMPUTE_SHADER, NONE, shaders/circle_mask_compute.wgsl, "Circle mask compute shader"
CIRCLE_MASK_RENDER_SHADER, NONE, shaders/circle_mask_render.wgsl, "Circle mask render shader"
MASKED_CUBE_SHADER, NONE, shaders/masked_cube.wgsl, "Masked cube shader"