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| author | skal <pascal.massimino@gmail.com> | 2026-02-06 02:14:30 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-06 02:14:30 +0100 |
| commit | 75bdd2f8c17169422d175ed2d9dfceb9acb0fe77 (patch) | |
| tree | 9a08a9cc1527c36d10cad71b34ab8ffa64c9cef0 /assets/final/demo_assets.txt | |
| parent | ae4b03ef6f5ef07dcc80affd6877d17fceee7d29 (diff) | |
refactor(gpu): Implement compile-time BVH toggle via shader composition
Completed Task #18-B optimization and refactoring.
- Replaced runtime branching in shader with compile-time snippet substitution in ShaderComposer.
- Added 'scene_query_bvh.wgsl' and 'scene_query_linear.wgsl' as distinct snippets.
- Refactored Renderer3D to manage two separate pipelines (with and without BVH).
- Updated ShaderComposer to support snippet substitution during composition.
- Verified both paths with test_3d_render (default and --no-bvh).
- Removed temporary shader hacks and cleaned up renderer_3d.wgsl.
Diffstat (limited to 'assets/final/demo_assets.txt')
| -rw-r--r-- | assets/final/demo_assets.txt | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/assets/final/demo_assets.txt b/assets/final/demo_assets.txt index 5ba2ec2..c38da51 100644 --- a/assets/final/demo_assets.txt +++ b/assets/final/demo_assets.txt @@ -44,5 +44,6 @@ SHADER_SKYBOX, NONE, shaders/skybox.wgsl, "Skybox background shader" SHADER_MATH_SDF_SHAPES, NONE, shaders/math/sdf_shapes.wgsl, "SDF Shapes Snippet" SHADER_MATH_SDF_UTILS, NONE, shaders/math/sdf_utils.wgsl, "SDF Utils Snippet" SHADER_RENDER_SHADOWS, NONE, shaders/render/shadows.wgsl, "Shadows Snippet" -SHADER_RENDER_SCENE_QUERY, NONE, shaders/render/scene_query.wgsl, "Scene Query Snippet" +SHADER_RENDER_SCENE_QUERY_BVH, NONE, shaders/render/scene_query_bvh.wgsl, "Scene Query Snippet (BVH)" +SHADER_RENDER_SCENE_QUERY_LINEAR, NONE, shaders/render/scene_query_linear.wgsl, "Scene Query Snippet (Linear)" SHADER_RENDER_LIGHTING_UTILS, NONE, shaders/render/lighting_utils.wgsl, "Lighting Utils Snippet"
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