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| author | skal <pascal.massimino@gmail.com> | 2026-02-04 11:56:03 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-04 11:56:03 +0100 |
| commit | 2e34965e5e48175c5ee6016af1a858f7f3f02c1d (patch) | |
| tree | a41ea2fdc50a18183742bffaf0705b394f2be69f /assets/final/demo_assets.txt | |
| parent | 0d29f340b9de8f6a14baa0a2c6f3c57b8d1458a5 (diff) | |
feat(gpu): Implement recursive WGSL composition and modularize shaders (Task #50)
- Updated ShaderComposer to support recursive #include "snippet_name" with cycle detection.
- Extracted granular WGSL snippets: math/sdf_shapes, math/sdf_utils, render/shadows, render/scene_query, render/lighting_utils.
- Refactored Renderer3D to use #include in shaders, simplifying C++ dependency lists.
- Fixed WGPUShaderSourceWGSL usage on macOS to correctly handle composed shader strings.
- Added comprehensive unit tests for recursive composition in test_shader_composer.
- Verified system stability with test_3d_render and full test suite.
- Marked Task #50 as recurrent for future code hygiene.
Diffstat (limited to 'assets/final/demo_assets.txt')
| -rw-r--r-- | assets/final/demo_assets.txt | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/assets/final/demo_assets.txt b/assets/final/demo_assets.txt index a1060cb..5ba2ec2 100644 --- a/assets/final/demo_assets.txt +++ b/assets/final/demo_assets.txt @@ -40,4 +40,9 @@ SHADER_SOLARIZE, NONE, shaders/solarize.wgsl, "Solarize Shader" SHADER_DISTORT, NONE, shaders/distort.wgsl, "Distort Shader" SHADER_CHROMA_ABERRATION, NONE, shaders/chroma_aberration.wgsl, "Chroma Aberration Shader" SHADER_VISUAL_DEBUG, NONE, shaders/visual_debug.wgsl, "Visual Debug Shader" -SHADER_SKYBOX, NONE, shaders/skybox.wgsl, "Skybox background shader"
\ No newline at end of file +SHADER_SKYBOX, NONE, shaders/skybox.wgsl, "Skybox background shader" +SHADER_MATH_SDF_SHAPES, NONE, shaders/math/sdf_shapes.wgsl, "SDF Shapes Snippet" +SHADER_MATH_SDF_UTILS, NONE, shaders/math/sdf_utils.wgsl, "SDF Utils Snippet" +SHADER_RENDER_SHADOWS, NONE, shaders/render/shadows.wgsl, "Shadows Snippet" +SHADER_RENDER_SCENE_QUERY, NONE, shaders/render/scene_query.wgsl, "Scene Query Snippet" +SHADER_RENDER_LIGHTING_UTILS, NONE, shaders/render/lighting_utils.wgsl, "Lighting Utils Snippet"
\ No newline at end of file |
