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| author | skal <pascal.massimino@gmail.com> | 2026-02-09 14:56:51 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-09 14:57:07 +0100 |
| commit | ff4108b383e8b543a298debdb3518a19e08d74ab (patch) | |
| tree | 0d7c1fbe234be73986fbc8581656dad7a147ebaa /assets/final/demo_assets.txt | |
| parent | 09c82e7b4bacd8abc561b485b3b0ca6f3db7b947 (diff) | |
refactor: Move .spec audio assets to assets/final/music subdirectory
- Created assets/final/music/ directory for audio samples
- Moved 14 .spec files from assets/final/ to assets/final/music/
- Updated demo_assets.txt and test_demo_assets.txt with music/ prefix
- Updated gen_spectrograms.sh to output to new location
- CMakeLists.txt unchanged (still uses assets/final/ as base)
handoff(Claude): Music assets reorganized into subdirectory
Diffstat (limited to 'assets/final/demo_assets.txt')
| -rw-r--r-- | assets/final/demo_assets.txt | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/assets/final/demo_assets.txt b/assets/final/demo_assets.txt index 819c9c9..96f86f9 100644 --- a/assets/final/demo_assets.txt +++ b/assets/final/demo_assets.txt @@ -1,22 +1,22 @@ # Asset Name, Compression Type, Filename/Placeholder, Description # --- Drum & Percussion Samples --- -KICK_1, NONE, KICK_606.spec, "606 Kick" -KICK_2, NONE, KICK_90S_2.spec, "90s Kick" -SNARE_1, NONE, SNARE_808.spec, "808 Snare" -SNARE_2, NONE, SNARE_909_TUNE_8.spec, "909 Snare" -SNARE_3, NONE, SNARE_BLUE_ROOM.spec, "Snare Blue Room" -HIHAT_1, NONE, HIHAT_CLOSED_DMX.spec, "DMX Closed Hi-hat" -HIHAT_2, NONE, HIHAT_CLOSED_DUFF.spec, "Duff Closed Hi-hat" -HIHAT_3, NONE, HIHAT_CLOSED_ER_1.spec, "ER-1 Closed Hi-hat" -CRASH_1, NONE, CRASH_DMX.spec, "DMX Crash" -RIDE_1, NONE, RIDE_CUP_1.spec, "Ride Cymbal" -SPLASH_1, NONE, SPLASH_GROUNDED.spec, "Splash Cymbal" +KICK_1, NONE, music/KICK_606.spec, "606 Kick" +KICK_2, NONE, music/KICK_90S_2.spec, "90s Kick" +SNARE_1, NONE, music/SNARE_808.spec, "808 Snare" +SNARE_2, NONE, music/SNARE_909_TUNE_8.spec, "909 Snare" +SNARE_3, NONE, music/SNARE_BLUE_ROOM.spec, "Snare Blue Room" +HIHAT_1, NONE, music/HIHAT_CLOSED_DMX.spec, "DMX Closed Hi-hat" +HIHAT_2, NONE, music/HIHAT_CLOSED_DUFF.spec, "Duff Closed Hi-hat" +HIHAT_3, NONE, music/HIHAT_CLOSED_ER_1.spec, "ER-1 Closed Hi-hat" +CRASH_1, NONE, music/CRASH_DMX.spec, "DMX Crash" +RIDE_1, NONE, music/RIDE_CUP_1.spec, "Ride Cymbal" +SPLASH_1, NONE, music/SPLASH_GROUNDED.spec, "Splash Cymbal" # --- Melodic Samples --- -BASS_1, NONE, BASS_GUITAR_FEEL.spec, "Bass Guitar" -BASS_2, NONE, BASS_SYNTH_1.spec, "Synth Bass 1" -BASS_3, NONE, SYNTH_BASS_DISTORT.spec, "Distorted Synth Bass" +BASS_1, NONE, music/BASS_GUITAR_FEEL.spec, "Bass Guitar" +BASS_2, NONE, music/BASS_SYNTH_1.spec, "Synth Bass 1" +BASS_3, NONE, music/SYNTH_BASS_DISTORT.spec, "Distorted Synth Bass" # --- Procedural Textures --- NOISE_TEX, PROC(gen_noise, 1234, 16), _, "Procedural noise texture for bump mapping" |
