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authorskal <pascal.massimino@gmail.com>2026-02-09 14:56:51 +0100
committerskal <pascal.massimino@gmail.com>2026-02-09 14:57:07 +0100
commitff4108b383e8b543a298debdb3518a19e08d74ab (patch)
tree0d7c1fbe234be73986fbc8581656dad7a147ebaa /assets/final/demo_assets.txt
parent09c82e7b4bacd8abc561b485b3b0ca6f3db7b947 (diff)
refactor: Move .spec audio assets to assets/final/music subdirectory
- Created assets/final/music/ directory for audio samples - Moved 14 .spec files from assets/final/ to assets/final/music/ - Updated demo_assets.txt and test_demo_assets.txt with music/ prefix - Updated gen_spectrograms.sh to output to new location - CMakeLists.txt unchanged (still uses assets/final/ as base) handoff(Claude): Music assets reorganized into subdirectory
Diffstat (limited to 'assets/final/demo_assets.txt')
-rw-r--r--assets/final/demo_assets.txt28
1 files changed, 14 insertions, 14 deletions
diff --git a/assets/final/demo_assets.txt b/assets/final/demo_assets.txt
index 819c9c9..96f86f9 100644
--- a/assets/final/demo_assets.txt
+++ b/assets/final/demo_assets.txt
@@ -1,22 +1,22 @@
# Asset Name, Compression Type, Filename/Placeholder, Description
# --- Drum & Percussion Samples ---
-KICK_1, NONE, KICK_606.spec, "606 Kick"
-KICK_2, NONE, KICK_90S_2.spec, "90s Kick"
-SNARE_1, NONE, SNARE_808.spec, "808 Snare"
-SNARE_2, NONE, SNARE_909_TUNE_8.spec, "909 Snare"
-SNARE_3, NONE, SNARE_BLUE_ROOM.spec, "Snare Blue Room"
-HIHAT_1, NONE, HIHAT_CLOSED_DMX.spec, "DMX Closed Hi-hat"
-HIHAT_2, NONE, HIHAT_CLOSED_DUFF.spec, "Duff Closed Hi-hat"
-HIHAT_3, NONE, HIHAT_CLOSED_ER_1.spec, "ER-1 Closed Hi-hat"
-CRASH_1, NONE, CRASH_DMX.spec, "DMX Crash"
-RIDE_1, NONE, RIDE_CUP_1.spec, "Ride Cymbal"
-SPLASH_1, NONE, SPLASH_GROUNDED.spec, "Splash Cymbal"
+KICK_1, NONE, music/KICK_606.spec, "606 Kick"
+KICK_2, NONE, music/KICK_90S_2.spec, "90s Kick"
+SNARE_1, NONE, music/SNARE_808.spec, "808 Snare"
+SNARE_2, NONE, music/SNARE_909_TUNE_8.spec, "909 Snare"
+SNARE_3, NONE, music/SNARE_BLUE_ROOM.spec, "Snare Blue Room"
+HIHAT_1, NONE, music/HIHAT_CLOSED_DMX.spec, "DMX Closed Hi-hat"
+HIHAT_2, NONE, music/HIHAT_CLOSED_DUFF.spec, "Duff Closed Hi-hat"
+HIHAT_3, NONE, music/HIHAT_CLOSED_ER_1.spec, "ER-1 Closed Hi-hat"
+CRASH_1, NONE, music/CRASH_DMX.spec, "DMX Crash"
+RIDE_1, NONE, music/RIDE_CUP_1.spec, "Ride Cymbal"
+SPLASH_1, NONE, music/SPLASH_GROUNDED.spec, "Splash Cymbal"
# --- Melodic Samples ---
-BASS_1, NONE, BASS_GUITAR_FEEL.spec, "Bass Guitar"
-BASS_2, NONE, BASS_SYNTH_1.spec, "Synth Bass 1"
-BASS_3, NONE, SYNTH_BASS_DISTORT.spec, "Distorted Synth Bass"
+BASS_1, NONE, music/BASS_GUITAR_FEEL.spec, "Bass Guitar"
+BASS_2, NONE, music/BASS_SYNTH_1.spec, "Synth Bass 1"
+BASS_3, NONE, music/SYNTH_BASS_DISTORT.spec, "Distorted Synth Bass"
# --- Procedural Textures ---
NOISE_TEX, PROC(gen_noise, 1234, 16), _, "Procedural noise texture for bump mapping"