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authorskal <pascal.massimino@gmail.com>2026-02-08 19:38:05 +0100
committerskal <pascal.massimino@gmail.com>2026-02-08 19:38:05 +0100
commit24094f91da919d99aaaaf47cbd08087c2aa87ca9 (patch)
tree9e368453cc9a38c3f7800c1e169cb68160383151 /assets/final/demo_assets.txt
parent7003451944904464e08f2abd0bb3c89912949fd1 (diff)
feat(gpu): Add VignetteEffect and related files
- Implemented VignetteEffect, including its shader, parameters, and sequence integration. - Added VignetteEffect to demo_effects.h, shaders.cc/h, and asset definitions. - Updated seq_compiler to handle VignetteEffect parameters. - Added VignetteEffect to test suite and updated expected counts. - Ensured all changes build and tests pass. - Added vignette_effect.cc implementation file. - Updated CMakeLists.txt to include the new effect file. - Updated assets/demo.seq to include the VignetteEffect. - Updated assets/final/demo_assets.txt with the new shader asset.
Diffstat (limited to 'assets/final/demo_assets.txt')
-rw-r--r--assets/final/demo_assets.txt3
1 files changed, 2 insertions, 1 deletions
diff --git a/assets/final/demo_assets.txt b/assets/final/demo_assets.txt
index 14e7cdb..bf39c5d 100644
--- a/assets/final/demo_assets.txt
+++ b/assets/final/demo_assets.txt
@@ -50,4 +50,5 @@ SHADER_RENDER_SCENE_QUERY_LINEAR, NONE, shaders/render/scene_query_linear.wgsl,
SHADER_RENDER_LIGHTING_UTILS, NONE, shaders/render/lighting_utils.wgsl, "Lighting Utils Snippet"
SHADER_MESH, NONE, shaders/mesh_render.wgsl, "Mesh Rasterization Shader"
MESH_CUBE, NONE, test_mesh.obj, "A simple cube mesh"
-DODECAHEDRON, NONE, dodecahedron.obj, "A dodecahedron mesh" \ No newline at end of file
+DODECAHEDRON, NONE, dodecahedron.obj, "A dodecahedron mesh"
+SHADER_VIGNETTE, NONE, shaders/vignette.wgsl, "Vignette Shader"