diff options
| author | skal <pascal.massimino@gmail.com> | 2026-02-06 18:22:50 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-06 18:22:50 +0100 |
| commit | 819394afe35a754f8408a98dc3f42e58ef5f69f9 (patch) | |
| tree | 15a321c0e595fd37140437f44c2ed25ba7acdac0 /assets/final/demo_assets.txt | |
| parent | 2dcc4216faa359482f3f782931bfd1a2bbaf407b (diff) | |
fix(audio): Clean up stale spectrograms and fix asset references
ROOT CAUSE:
- 15 stale .spec files from pre-orthonormal DCT era (16x amplification)
- Asset manifest referenced 3 non-existent samples (kick1, snare1, hihat1)
- music.track used outdated asset IDs after renumbering
FIXES:
1. Removed all 29 stale .spec files
2. Regenerated 14 clean spectrograms from source files
3. Updated demo_assets.txt: removed KICK_1, SNARE_1, HIHAT_1; renumbered remaining
4. Updated music.track: KICK_3→KICK_2, SNARE_4→SNARE_3, HIHAT_4→HIHAT_3
5. Added BASS_2 (BASS_SYNTH_1.spec) to asset manifest
VERIFICATION:
- All peak levels < 1.0 (no clipping) ✅
- Demo builds and runs successfully ✅
REMAINING ISSUE:
- RMS levels vary 4.6x (0.054 to 0.248)
- Samples not normalized before encoding
- This explains erratic volume in demo64k
- Recommend: normalize source .wav files before spectool analyze
handoff(Claude): Audio distortion fixed, but samples need RMS normalization.
Diffstat (limited to 'assets/final/demo_assets.txt')
| -rw-r--r-- | assets/final/demo_assets.txt | 22 |
1 files changed, 10 insertions, 12 deletions
diff --git a/assets/final/demo_assets.txt b/assets/final/demo_assets.txt index d5ce9b4..6293696 100644 --- a/assets/final/demo_assets.txt +++ b/assets/final/demo_assets.txt @@ -1,24 +1,22 @@ # Asset Name, Compression Type, Filename/Placeholder, Description # --- Drum & Percussion Samples --- -KICK_1, NONE, kick1.spec, "A drum kick sample" -KICK_2, NONE, KICK_606.spec, "606 Kick" -KICK_3, NONE, KICK_90S_2.spec, "90s Kick" -SNARE_1, NONE, snare1.spec, "A snare drum sample" -SNARE_2, NONE, SNARE_808.spec, "808 Snare" -SNARE_3, NONE, SNARE_909_TUNE_8.spec, "909 Snare" -SNARE_4, NONE, SNARE_BLUE_ROOM.spec, "Snare Blue Room" -HIHAT_1, NONE, hihat1.spec, "A hi-hat sample" -HIHAT_2, NONE, HIHAT_CLOSED_DMX.spec, "DMX Closed Hi-hat" -HIHAT_3, NONE, HIHAT_CLOSED_DUFF.spec, "Duff Closed Hi-hat" -HIHAT_4, NONE, HIHAT_CLOSED_ER_1.spec, "ER-1 Closed Hi-hat" +KICK_1, NONE, KICK_606.spec, "606 Kick" +KICK_2, NONE, KICK_90S_2.spec, "90s Kick" +SNARE_1, NONE, SNARE_808.spec, "808 Snare" +SNARE_2, NONE, SNARE_909_TUNE_8.spec, "909 Snare" +SNARE_3, NONE, SNARE_BLUE_ROOM.spec, "Snare Blue Room" +HIHAT_1, NONE, HIHAT_CLOSED_DMX.spec, "DMX Closed Hi-hat" +HIHAT_2, NONE, HIHAT_CLOSED_DUFF.spec, "Duff Closed Hi-hat" +HIHAT_3, NONE, HIHAT_CLOSED_ER_1.spec, "ER-1 Closed Hi-hat" CRASH_1, NONE, CRASH_DMX.spec, "DMX Crash" RIDE_1, NONE, RIDE_CUP_1.spec, "Ride Cymbal" SPLASH_1, NONE, SPLASH_GROUNDED.spec, "Splash Cymbal" # --- Melodic Samples --- BASS_1, NONE, BASS_GUITAR_FEEL.spec, "Bass Guitar" -SYNTH_BASS_1, NONE, SYNTH_BASS_DISTORT.spec, "Distorted Synth Bass" +BASS_2, NONE, BASS_SYNTH_1.spec, "Synth Bass 1" +BASS_3, NONE, SYNTH_BASS_DISTORT.spec, "Distorted Synth Bass" # --- Procedural Textures --- NOISE_TEX, PROC(gen_noise, 1234, 16), _, "Procedural noise texture for bump mapping" |
