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path: root/assets/final/demo_assets.txt
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3 daysrefactor: Move .spec audio assets to assets/final/music subdirectoryskal
3 daysfeat: GPU procedural Phase 4 - texture compositionskal
3 daysfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
3 daysfeat(gpu): Add GPU procedural texture generation systemskal
4 daysfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
4 daysfeat(gpu): Add VignetteEffect and related filesskal
4 daysfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
4 daysfeat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
4 daysrefactor(shaders): Apply common utilities to renderer shadersskal
6 daysfix(audio): Clean up stale spectrograms and fix asset referencesskal
7 daysfeat(assets): Add dodecahedron mesh assetskal
7 daysfeat(3d): Implement basic OBJ mesh asset pipelineskal
7 daysrefactor(gpu): Implement compile-time BVH toggle via shader compositionskal
8 daysfeat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...skal
9 daysfix: Implement proper skybox rendering with Perlin noiseskal
10 daysfeat(assets): Add new drum samples and improve conversion scriptskal
10 daysrefactor: Shader Asset Integration (Task #24)skal
11 daysfeat(gpu): Integrate bumpy 3D renderer into main demoskal
11 daysfeat(assets): Implement procedural asset generation pipelineskal
2026-01-28chore(assets): Clean up demo_assets.txtskal
2026-01-28feat(assets): Separate demo and test asset listsskal