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path: root/assets/final/demo_assets.txt
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2026-02-09refactor: Move .spec audio assets to assets/final/music subdirectoryskal
2026-02-09feat: GPU procedural Phase 4 - texture compositionskal
2026-02-09feat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
2026-02-09feat(gpu): Add GPU procedural texture generation systemskal
2026-02-08feat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
2026-02-08feat(gpu): Add VignetteEffect and related filesskal
2026-02-08feat(gpu): Add WGSL noise and hash function library (Task #59)skal
2026-02-08feat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
2026-02-08refactor(shaders): Apply common utilities to renderer shadersskal
2026-02-06fix(audio): Clean up stale spectrograms and fix asset referencesskal
2026-02-06feat(assets): Add dodecahedron mesh assetskal
2026-02-06feat(3d): Implement basic OBJ mesh asset pipelineskal
2026-02-06refactor(gpu): Implement compile-time BVH toggle via shader compositionskal
2026-02-04feat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...skal
2026-02-03fix: Implement proper skybox rendering with Perlin noiseskal
2026-02-03feat(assets): Add new drum samples and improve conversion scriptskal
2026-02-03refactor: Shader Asset Integration (Task #24)skal
2026-02-01feat(gpu): Integrate bumpy 3D renderer into main demoskal
2026-02-01feat(assets): Implement procedural asset generation pipelineskal
2026-01-28chore(assets): Clean up demo_assets.txtskal
2026-01-28feat(assets): Separate demo and test asset listsskal