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13 hoursdocs: Update project context and todo list for plane_distance integrationskal
13 hoursfeat(audio): Eliminate temp buffer allocations and add explicit clipping (Tas...skal
15 hoursfeat(audio, tools): Add Task #72 and enhance Blender exporterskal
16 hoursrefactor(audio): Finalize audio sync, update docs, and clean up test artifactsskal
21 hoursdocs: Mark Task #39 as completeskal
21 hoursfeat(3d): Implement Blender export and binary scene loading pipelineskal
36 hoursdocs: Reorganize documentation with tiered hierarchy for context optimizationskal
37 hoursupdate doc, optimize spectral_editorskal
43 hoursdocs: Document test_demo milestone and recent project stateskal
2 daysdocs: Document FFT-based DCT/IDCT milestone in project contextskal
3 daysdocs: Milestone - Shader Stability & Test Infrastructure (February 6, 2026)skal
3 daysfeat(audio): Add Spectral Brush runtime (Phase 1 of Task #5)skal
3 daysdocs: Update documentation for completed build optimization (Task C)skal
3 daysdocs: Update project documentation and regenerate assetsskal
3 daysmilestone(timeline-editor): Task #57 Phase 1 Complete - Production-Ready Editorskal
3 daysfeat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
3 daysdocs: Update roadmap with new tasks (OBJ, Font, Particles, Tracy)skal
3 daysfeat(physics): Implement SDF-based physics engine and BVHskal
4 daysfeat: Audio playback stability, NOTE_ parsing fix, sample caching, and debug ...skal
5 daysdocs: Update project state with event-based tracker and WAV dumpskal
5 daysdocs: Milestone state snapshot - Audio system robustness completeskal
5 daysdocs: Update project context and state for handoffskal
5 daystest(coverage): Improve Audio coverage (Task #48)skal
5 daystest(coverage): Improve Asset Manager coverage (Task #47)skal
5 daysfeat(tooling): Add directory filtering to coverage report script (Task #46)skal
5 daystest(procedural): Improve test coverage (Task #45)skal
5 daysfeat(tooling): Implement code coverage reporting (Task #44)skal
5 dayshandoff(Claude): Stabilize 3D renderer with rotating skybox and two-pass arch...skal
5 daysdocs: number all tasks for referenceskal
5 daysdocs: defer full STL removal to Phase 2skal
5 daysrefactor: Task #20 - Platform & Code Hygieneskal
6 daysdocs: Finalize documentation and store project statev0.1skal
6 daystest(shader): Add ShaderComposer and WGSL asset validation tests (Task #26)skal
6 daysdocs: Add sub-task for Shader Asset Testing & Validation (Task #26)skal
6 daysdocs: Update project status and task listsskal
6 dayschore: Finalize Build System Consolidation (Task #25)skal
6 daysrefactor(build): Modularize build system with static librariesskal
6 daysadd 'use libraries' task for the Build Systemskal
6 daysdocs: Mark Shader Asset Integration (Task #24) as completedskal
6 daysdocs: Plan Shader Asset Integration (Task #24)skal
6 daysdocs: Update project context and re-prioritize task listskal
6 daysadd a TRACKER idea to the projectskal
6 daysdocs: Update TODO.md and PROJECT_CONTEXT.md after completing shader optimizat...skal
6 daysadd mention of triplanar mappingskal
6 daysdocs: Finalize session task tracking and project contextskal
6 daysdocs: Record Task 21.2 completion and update session prioritiesskal
6 daysdocs: Prioritize next session tasks and update project contextskal
7 daysdocs(project): Incorporate detailed debugging tasks from 3D.mdskal
7 daystune TODO and PROJECT_CONTEXT with new micro-tasksskal
7 daysfix(shader): Correct WGSL loop syntax in calc_shadowskal