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authorskal <pascal.massimino@gmail.com>2026-02-02 19:08:12 +0100
committerskal <pascal.massimino@gmail.com>2026-02-02 19:08:12 +0100
commitac42460639010a904310f880b057593c7857b2fa (patch)
tree71563c82669df706b2ef05b994b6af328d11f2db /PROJECT_CONTEXT.md
parentbad3515dad38826ecafefd0970060d0edf89eba6 (diff)
add mention of triplanar mapping
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- **Task #18: 3D System Enhancements**
- [ ] **Blender Exporter**: Convert Blender scenes to internal asset format.
- [ ] **GPU BVH & Shadows**: Optimize scene queries with a GPU-based BVH.
+ - [ ] **Tri-planar or bi-planar mapping**: see https://iquilezles.org/articles/biplanar/ for instance
- **Phase 2: Advanced Size Optimization**
- [ ] Replace GLFW with minimal native Windows API.
- [ ] Quantize spectrograms to logarithmic frequency and uint16_t.