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authorskal <pascal.massimino@gmail.com>2026-02-08 14:34:40 +0100
committerskal <pascal.massimino@gmail.com>2026-02-08 14:34:40 +0100
commit9339aff2360730df56690d2f2f69adff861fd8a6 (patch)
tree8efa98f81950ee7a241ec30429a28bb2de2c9916 /PROJECT_CONTEXT.md
parent090776664d671f78e80e4129e2ec29210395498c (diff)
docs: Update project context and todo list for plane_distance integration
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- Audio system: Sample-accurate synchronization achieved. Uses hardware playback time as master clock. Variable tempo support integrated. **Pipeline optimized (Task #72)**: Zero heap allocations per frame, direct ring buffer writes, explicit clipping. Comprehensive test coverage maintained.
- Build system: Optimized with proper asset dependency tracking
- Shader system: Modular with comprehensive compilation tests
-- 3D rendering: Hybrid SDF/rasterization with BVH acceleration and binary scene loader
+- 3D rendering: Hybrid SDF/rasterization with BVH acceleration and binary scene loader. **Object data loading and parsing pipeline enhanced for primitives (e.g., plane_distance).**
- Asset pipeline: Blender export script and binary scene ingestion supported
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