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authorskal <pascal.massimino@gmail.com>2026-02-03 10:15:05 +0100
committerskal <pascal.massimino@gmail.com>2026-02-03 10:15:05 +0100
commit4660ce3eec7c91a20d6d93fa3e142c1fd157e869 (patch)
tree37ec9107c143f884c613cd0637d76a3a9e2e3cbd /PROJECT_CONTEXT.md
parenta97b2047f87c6c35a631a47c3daf6a35a9ed4d58 (diff)
docs: Add sub-task for Shader Asset Testing & Validation (Task #26)
Added a new sub-task to the project roadmap for developing comprehensive tests for ShaderComposer and WGSL shader code assets. This will ensure robustness and correctness of the shader asset pipeline.
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- [ ] **Asset Pipeline**: Update `asset_packer` and runtime loader for 3D scenes.
### Future Goals
+- **Task #26: Shader Asset Testing & Validation**: Develop comprehensive tests for `ShaderComposer` and WGSL asset loading/composition.
- **Task #5: Implement Spectrogram Editor**
- [ ] Develop a web-based tool (`tools/editor`) for creating and editing `.spec` files visually.
- **Task #21: Shader Optimization**