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authorskal <pascal.massimino@gmail.com>2026-02-04 09:45:17 +0100
committerskal <pascal.massimino@gmail.com>2026-02-04 09:45:36 +0100
commit535b63d608948c5a9a85e96d1e8c7e475b00ede0 (patch)
tree58e02774a773abe364fbe72682237203d22f45b6 /PROJECT_CONTEXT.md
parentfdbeddc369d4b55d2098ebdb2e9ef160c0f50368 (diff)
handoff(Claude): Stabilize 3D renderer with rotating skybox and two-pass architecture
- Fixed black screen by ensuring clear operations in Pass 2 when Skybox pass is skipped. - Resolved WebGPU validation errors by synchronizing depth-stencil state. - Implemented rotating skybox using world-space ray unprojection (inv_view_proj). - Improved procedural noise generation (multi-octave Value Noise). - Restored scene integrity by correcting object indexing and removing artifacts. - Updated documentation (TODO.md, PROJECT_CONTEXT.md).
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## Project Roadmap
### Recently Completed
+- **Skybox & Two-pass Rendering Stability**: Resolved "black screen" and validation errors by implementing a robust two-pass rendering architecture (Pass 1: Skybox/Clear, Pass 2: Scene Objects). Implemented a rotating skybox using world-space ray unprojection (`inv_view_proj`) and a multi-octave procedural noise generator.
- **Task #20: Platform & Code Hygiene**: Consolidated platform-specific shims and WebGPU headers into `platform.h`. Refactored `platform_init` and `platform_poll` for better abstraction. Removed STL containers from initial hot paths (`AssetManager`, `procedural`). Full STL removal for CRT replacement is deferred to the final optimization phase.
- **Task #26: Shader Asset Testing & Validation**: Developed comprehensive tests for `ShaderComposer` and WGSL asset loading/composition. Added a shader validation test to ensure production assets are valid.
- **Asset Pipeline Improvement**: Created a robust `gen_spectrograms.sh` script to automate the conversion of `.wav` and `.aif` files to `.spec` format, replacing the old, fragile script. Added 13 new drum and bass samples to the project.