summaryrefslogtreecommitdiff
path: root/PROJECT_CONTEXT.md
diff options
context:
space:
mode:
authorskal <pascal.massimino@gmail.com>2026-02-08 07:00:28 +0100
committerskal <pascal.massimino@gmail.com>2026-02-08 07:00:28 +0100
commit1bc1cf8cd2c66bbae615a5ddba883b7cd55bd67f (patch)
tree15d989e9ff31c1a691bfaa840f661f3eed92a6b2 /PROJECT_CONTEXT.md
parentef3839ac767057d80feb55aaaf3f4ededfe69e91 (diff)
feat(3d): Implement Blender export and binary scene loading pipeline
Diffstat (limited to 'PROJECT_CONTEXT.md')
-rw-r--r--PROJECT_CONTEXT.md8
1 files changed, 2 insertions, 6 deletions
diff --git a/PROJECT_CONTEXT.md b/PROJECT_CONTEXT.md
index 273acd7..7a4fadb 100644
--- a/PROJECT_CONTEXT.md
+++ b/PROJECT_CONTEXT.md
@@ -36,7 +36,8 @@ Style:
- Audio system: Stable with real-time peak tracking, variable tempo support, comprehensive test coverage
- Build system: Optimized with proper asset dependency tracking
- Shader system: Modular with comprehensive compilation tests
-- 3D rendering: Hybrid SDF/rasterization with BVH acceleration
+- 3D rendering: Hybrid SDF/rasterization with BVH acceleration and binary scene loader
+- Asset pipeline: Blender export script and binary scene ingestion supported
---
## Next Up
@@ -49,11 +50,6 @@ Style:
- Phase 3: File I/O (load .wav/.spec, export procedural_params.txt + C++ code)
- See `doc/SPECTRAL_BRUSH_EDITOR.md` for complete design
-- **Task #18: 3D System Enhancements**
- - [ ] **Task #18.0: Basic OBJ Asset Pipeline**: Implement `ASSET_MESH` type, `asset_packer` OBJ support, and `Renderer3D` mesh rendering.
- - [ ] **Task #37: Asset Ingestion**: Update `asset_packer` to handle the new 3D binary format.
- - [ ] **Task #38: Runtime Loader**: Implement a minimal C++ parser to load the scene data into the ECS/Renderer.
-
- **Visuals & Content**
- [ ] **Task #52: Procedural SDF Font**: Minimal bezier/spline set for [A-Z, 0-9] and SDF rendering.
- [ ] **Task #53: Particles Shader Polish**: Improve visual quality of particles.