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authorskal <pascal.massimino@gmail.com>2026-02-08 11:13:53 +0100
committerskal <pascal.massimino@gmail.com>2026-02-08 11:13:53 +0100
commit392d03c0c05f24be3210a04d9a50cd9714d1e265 (patch)
tree3c4985879bdf614536020f2061c299ecf442677f /PROJECT_CONTEXT.md
parentd2d20763ac61f59187d261bb7d6dedcab525bc54 (diff)
refactor(audio): Finalize audio sync, update docs, and clean up test artifacts
- Implemented sample-accurate audio-visual synchronization by using the hardware audio clock as the master time source. - Ensured tracker updates and visual rendering are slaved to the stable audio clock. - Corrected to accept and use delta time for sample-accurate event scheduling. - Updated all relevant tests (, , , , ) to use the new delta time parameter. - Added function. - Marked Task #71 as completed in . - Updated to reflect the audio system's current status. - Created a handoff document: . - Removed temporary peak log files (, ).
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**Note:** For detailed history of recently completed milestones, see `COMPLETED.md`.
### Current Status
-- Audio system: Stable with real-time peak tracking, variable tempo support, comprehensive test coverage
+- Audio system: Sample-accurate synchronization achieved. Uses hardware playback time as master clock. Variable tempo support integrated. Comprehensive test coverage maintained.
- Build system: Optimized with proper asset dependency tracking
- Shader system: Modular with comprehensive compilation tests
- 3D rendering: Hybrid SDF/rasterization with BVH acceleration and binary scene loader