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AgeCommit message (Expand)Author
8 hoursrefactor(3d): SceneLoader to namespaceskal
8 hoursfeat: Rename GPU stub and headless files and update referencesskal
9 hoursstyle: replace C++ casts with C-style castsskal
9 hoursrefactor: centralize platform-specific code in gpu.hskal
9 hoursfeat: add time-based effect activation with auto-passthroughskal
9 hoursstyle: Apply clang-formatskal
9 hoursrefactor: move shaders.{h,cc} to src/effects and remove v2 suffixskal
10 hoursfix: use low-latency profile for regular Core Audio callbacksskal
18 hoursfix: correct Heptagon effect rendering and SDF implementationskal
18 hoursfix: port Hybrid3D effect to sequence v2 architectureskal
19 hourstest: enhance GaussianBlur parameters and test timelineskal
20 hoursrefactor: complete removal of 'Effect' suffix from C++ class namesskal
24 hoursfeat: Add PeakMeterEffect v2 for test_demo audio visualizationskal
24 hoursfix: calculate beat_phase for FlashEffect and refactor uniformsskal
25 hoursfix: load rotating_cube_v2 shader from asset instead of empty stringskal
25 hoursrefactor(gpu): remove depthSlice conditionals, use platform.h abstractionskal
25 hoursfeat: Add FlashEffect for audio/visual sync testingskal
26 hoursrefactor: remove empty audio_update() functionskal
26 hoursrefactor(headless): convert nullptr checks to strippable macrosskal
26 hoursfix(headless): add early returns to all effect constructorsskal
26 hoursfix(headless): add nullptr checks for GPU resource creationskal
26 hoursfix(headless): add missing Effect include and gpu_get_surface stubskal
26 hoursfix(build): add missing headers and enum casts for strict compilationskal
27 hoursfix(shaders): correct sequence uniforms snippet registration nameskal
27 hoursrefactor: remove v2 versioning artifacts, establish Sequence as canonical systemskal
28 hoursfix(tests): resolve all v2 test failures, 35/35 passingskal
29 hoursrefactor: invert FATAL_CHECK logic to standard assertion styleskal
29 hoursfix(tests): port tests to v2 API, fix FATAL_CHECK logicskal
30 hoursfeat(sequence): complete v2 migration with DAG-based routingskal
31 hoursfeat(sequence): integrate v2 timeline with main loopskal
31 hourstest(audio): remove brittle SilentBackendTestskal
31 hoursfix(cnn): rename CNNLayerParams to CNNv1LayerParamsskal
31 hoursfix(audio): implement get_callback_state in TestBackendskal
31 hoursfeat(sequence): port hybrid_3d_effect to v2skal
32 hoursfeat(sequence): port rotating_cube_effect to v2skal
32 hoursfeat(sequence): port particles_effect to v2skal
32 hoursfeat(sequence): create v2 timeline with placeholder effectsskal
32 hoursfeat(sequence): add inline post-process functions for v2skal
33 hoursfeat(sequence): complete phase 3 - v2 shader integration and effect portsskal
33 hoursfeat(sequence): Clean up compiler and add test accessorskal
33 hoursfeat(sequence): Phase 3 - Port 3 effects to v2skal
33 hoursfeat(sequence): Phase 1 - Sequence v2 foundationskal
41 hourssmaller cubeskal
42 hoursrevert debug codeskal
42 hoursperf(audio): smooth playback time and RMS-based peak at 60Hzskal
47 hoursrefactor(cnn): rename cnn_effect to cnn_v1_effect for clarityskal
47 hoursarchive(cnn): move CNN v1 to cnn_v1/ subdirectoryskal
47 hoursrefactor(cnn): isolate CNN v2 to cnn_v2/ subdirectoryskal
47 hoursfix(tests): adjust AudioEngine test sample count expectationsskal
2 daysclang-formatskal