diff options
| author | skal <pascal.massimino@gmail.com> | 2026-02-16 14:57:34 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-16 14:57:34 +0100 |
| commit | 478b4db1bea6fd973edad40c45fb393d2dfde563 (patch) | |
| tree | 0030b74324b182db3c0e07a9e233ed8d95cc1249 /src | |
| parent | b2ede3f0680edc894a54e28374cb87ab2690afa2 (diff) | |
fix(shaders): correct sequence uniforms snippet registration name
Shaders use #include "sequence_uniforms" but registration used
"sequence_v2_uniforms", causing SequenceE2ETest and related tests to fail.
Fixed registration to match shader includes. All 34 tests now pass.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'src')
| -rw-r--r-- | src/gpu/shaders.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gpu/shaders.cc b/src/gpu/shaders.cc index 9c8beca..7bbc093 100644 --- a/src/gpu/shaders.cc +++ b/src/gpu/shaders.cc @@ -31,7 +31,7 @@ void InitShaderComposer() { }; register_if_exists("common_uniforms", AssetId::ASSET_SHADER_COMMON_UNIFORMS); - register_if_exists("sequence_v2_uniforms", + register_if_exists("sequence_uniforms", AssetId::ASSET_SHADER_SEQUENCE_V2_UNIFORMS); register_if_exists("postprocess_inline", AssetId::ASSET_SHADER_POSTPROCESS_INLINE); |
