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| author | skal <pascal.massimino@gmail.com> | 2026-02-16 08:47:11 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-16 08:47:11 +0100 |
| commit | f4f65e006557c1f4a6b33a903e96b65fd983dee6 (patch) | |
| tree | 93ee230abf9f5f0c4e35ba265ec3a89ef02ff010 /src | |
| parent | 77c3389fdadc1f3d595dcc9f1a8d34be4255806f (diff) | |
feat(sequence): Clean up compiler and add test accessor
- Remove debug output from seq_compiler_v2.py
- Add get_effect_dag() accessor for testing
- Add e2e test skeleton (shader compatibility pending)
handoff(Claude): v2 foundation complete, 3 phases done
Diffstat (limited to 'src')
| -rw-r--r-- | src/gpu/sequence_v2.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/gpu/sequence_v2.h b/src/gpu/sequence_v2.h index 9cd93c6..1cc5f47 100644 --- a/src/gpu/sequence_v2.h +++ b/src/gpu/sequence_v2.h @@ -96,6 +96,11 @@ class SequenceV2 { void resize(int width, int height); + // Test accessor + const std::vector<EffectDAGNode>& get_effect_dag() const { + return effect_dag_; + } + protected: const GpuContext& ctx_; int width_; |
