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authorskal <pascal.massimino@gmail.com>2026-02-16 08:47:11 +0100
committerskal <pascal.massimino@gmail.com>2026-02-16 08:47:11 +0100
commitf4f65e006557c1f4a6b33a903e96b65fd983dee6 (patch)
tree93ee230abf9f5f0c4e35ba265ec3a89ef02ff010 /src
parent77c3389fdadc1f3d595dcc9f1a8d34be4255806f (diff)
feat(sequence): Clean up compiler and add test accessor
- Remove debug output from seq_compiler_v2.py - Add get_effect_dag() accessor for testing - Add e2e test skeleton (shader compatibility pending) handoff(Claude): v2 foundation complete, 3 phases done
Diffstat (limited to 'src')
-rw-r--r--src/gpu/sequence_v2.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/gpu/sequence_v2.h b/src/gpu/sequence_v2.h
index 9cd93c6..1cc5f47 100644
--- a/src/gpu/sequence_v2.h
+++ b/src/gpu/sequence_v2.h
@@ -96,6 +96,11 @@ class SequenceV2 {
void resize(int width, int height);
+ // Test accessor
+ const std::vector<EffectDAGNode>& get_effect_dag() const {
+ return effect_dag_;
+ }
+
protected:
const GpuContext& ctx_;
int width_;