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AgeCommit message (Expand)Author
10 hoursrefactor(3d): SceneLoader to namespaceskal
10 hoursfeat: Rename GPU stub and headless files and update referencesskal
11 hoursstyle: replace C++ casts with C-style castsskal
11 hoursrefactor: centralize platform-specific code in gpu.hskal
11 hoursfeat: add time-based effect activation with auto-passthroughskal
11 hoursfix: seq_compiler includes effects/shaders.hskal
11 hoursstyle: Apply clang-formatskal
11 hoursdocs: document STRIP_GPU_COMPOSITE flag in BUILD.mdskal
11 hoursrefactor: move shaders.{h,cc} to src/effects and remove v2 suffixskal
11 hoursdocs: streamline timeline editor documentationskal
12 hoursdocs: update timeline editor documentation for v2 formatskal
12 hoursfeat: add Sequence V2 format support to timeline editorskal
12 hoursfix: use low-latency profile for regular Core Audio callbacksskal
20 hoursfix: correct Heptagon effect rendering and SDF implementationskal
20 hoursfix: port Hybrid3D effect to sequence v2 architectureskal
21 hourstest: enhance GaussianBlur parameters and test timelineskal
21 hoursfix: make test_demo use workspace files, remove obsolete tools/test_demo.*skal
21 hoursfix: add sequence index to generated class namesskal
22 hoursrefactor: remove WIN32 platform checks from seq_compiler.pyskal
22 hoursrefactor: remove C++ seq_compiler and Gantt chart referencesskal
22 hoursrefactor: remove END_DEMO directive, auto-calculate from sequencesskal
22 hoursrefactor: complete removal of 'Effect' suffix from C++ class namesskal
22 hoursadd back obj filesskal
26 hoursrefactor: remove 'Effect' suffix from effect names in timeline.seq filesskal
26 hoursdocs: streamline and consolidate markdown documentationskal
26 hoursfeat: Add PeakMeterEffect v2 for test_demo audio visualizationskal
26 hoursfix: calculate beat_phase for FlashEffect and refactor uniformsskal
27 hoursfix: load rotating_cube_v2 shader from asset instead of empty stringskal
27 hoursrefactor(gpu): remove depthSlice conditionals, use platform.h abstractionskal
27 hoursfix: add missing SHADER_FLASH asset to main workspaceskal
27 hoursfeat: Add FlashEffect for audio/visual sync testingskal
28 hoursrefactor: remove empty audio_update() functionskal
28 hoursfeat: Update check_all.sh to include headless and coverage buildsskal
28 hoursrefactor(headless): convert nullptr checks to strippable macrosskal
28 hoursfix(headless): add early returns to all effect constructorsskal
28 hoursfix(headless): add nullptr checks for GPU resource creationskal
28 hoursfix(headless): add missing Effect include and gpu_get_surface stubskal
28 hoursfix(build): add missing headers and enum casts for strict compilationskal
29 hoursfix(shaders): correct sequence uniforms snippet registration nameskal
29 hoursrefactor: remove v2 versioning artifacts, establish Sequence as canonical systemskal
30 hoursdocs(TODO): add test infrastructure maintenance sectionskal
30 hoursfix(tests): resolve all v2 test failures, 35/35 passingskal
31 hoursrefactor: invert FATAL_CHECK logic to standard assertion styleskal
31 hoursfix(tests): port tests to v2 API, fix FATAL_CHECK logicskal
32 hoursdocs(sequence): update and compact v2 documentationskal
32 hoursfeat(sequence): complete v2 migration with DAG-based routingskal
33 hoursfeat(sequence): integrate v2 timeline with main loopskal
33 hourstest(audio): remove brittle SilentBackendTestskal
33 hoursfix(cnn): rename CNNLayerParams to CNNv1LayerParamsskal
33 hoursfix(audio): implement get_callback_state in TestBackendskal