diff options
| author | skal <pascal.massimino@gmail.com> | 2026-02-16 09:43:06 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-16 09:43:06 +0100 |
| commit | 766c0b0a41ddb4ac1fae68f720a9176a1b5f6070 (patch) | |
| tree | b8530354de7133c7828d177889a6a4eb1d0570ba /src | |
| parent | 04938fc4a3335e1459e5fb23d0d091fd2a40c296 (diff) | |
feat(sequence): add inline post-process functions for v2
- Create postprocess_inline.wgsl with 7 inline effect functions
- Functions: vignette, flash, fade, theme, solarize, chroma_aberration, distort
- Add example combined_postprocess_v2.wgsl showing usage
- Register postprocess_inline snippet with ShaderComposer
- Add to main and test workspace assets
- All tests passing (36/36)
Strategy: Simple effects become inline functions instead of separate classes.
Complex effects (rotating_cube, hybrid_3d, particles) remain as TODO for v2 port.
handoff(Claude): Inline functions ready, 7 simple effects consolidated
Diffstat (limited to 'src')
| -rw-r--r-- | src/gpu/shaders.cc | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gpu/shaders.cc b/src/gpu/shaders.cc index d768cef..4f24705 100644 --- a/src/gpu/shaders.cc +++ b/src/gpu/shaders.cc @@ -33,6 +33,8 @@ void InitShaderComposer() { register_if_exists("common_uniforms", AssetId::ASSET_SHADER_COMMON_UNIFORMS); register_if_exists("sequence_v2_uniforms", AssetId::ASSET_SHADER_SEQUENCE_V2_UNIFORMS); + register_if_exists("postprocess_inline", + AssetId::ASSET_SHADER_POSTPROCESS_INLINE); register_if_exists("camera_common", AssetId::ASSET_SHADER_CAMERA_COMMON); register_if_exists("math/sdf_shapes", AssetId::ASSET_SHADER_MATH_SDF_SHAPES); register_if_exists("math/sdf_utils", AssetId::ASSET_SHADER_MATH_SDF_UTILS); |
