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7 hoursfeat: Replace explicit priorities with stack-based priority modifiersskal
9 hoursfeat: Optional sequence end times and comprehensive effect documentationskal
12 hoursfeat: Audio playback stability, NOTE_ parsing fix, sample caching, and debug ...skal
15 hoursfix(audio): Add pending buffer for partial writes to prevent sample lossskal
15 hoursfix(audio): Check buffer space before rendering to prevent sample lossskal
15 hoursfix(audio): Render audio in small chunks to fix timing gapsskal
15 hoursfeat(audio): Implement ring buffer for live playback timingskal
17 hoursfeat(audio): Trigger pattern events individually for tempo scalingskal
17 hourstest(audio): Add regression test for WAV dump stereo formatskal
17 hoursfix(audio): WAV dump now outputs stereo format matching live audioskal
17 hoursfix(audio): Properly sync tracker and synth timing in WAV dumpskal
17 hoursfix(audio): WAV dump now calls tracker_update at 60Hz to prevent choppy audioskal
17 hoursfix(audio): WAV dump backend now properly triggers tracker patternsskal
18 hoursfeat(audio): Add WAV dump backend for debugging audio outputskal
18 hoursfeat(audio): Simplified demo track with tempo scaling testsskal
18 hoursfeat(audio): Variable tempo system with music time abstractionskal
18 hoursfeat(audio): Tracker timing test suite (Tasks #51.3 & #51.4)skal
18 hoursfeat(audio): Implement mock audio backend for testing (Task #51.2)skal
18 hoursfeat(audio): Implement audio backend abstraction (Task #51.1)skal
20 hourschore(assets): Update generated asset data for modular WGSLskal
20 hoursfeat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...skal
21 hourstest(coverage): Improve Audio coverage (Task #48)skal
21 hoursrevised .gitignoreskal
21 hourstest(coverage): Improve Asset Manager coverage (Task #47)skal
21 hourstest(procedural): Improve test coverage (Task #45)skal
21 hoursfeat(tests): Add comprehensive tests for math and 3d librariesskal
22 hourshandoff(Claude): Stabilize 3D renderer with rotating skybox and two-pass arch...skal
35 hoursfix: Correct depth handling in two-pass rendering for skybox and objectsskal
36 hoursfix: Resolve skybox and floor rendering bugs with two-pass approachskal
36 hoursfix: Implement proper skybox rendering with Perlin noiseskal
36 hoursfeat: side-quest - Perlin noise sky and ProcGenFunc error handlingskal
37 hoursrefactor: Task #20 - Platform & Code Hygieneskal
37 hoursclean-up the procedural code a bitskal
43 hoursfeat(audio): Fix tracker bugs and implement rock demo trackskal
44 hourstest(shader): Add ShaderComposer and WGSL asset validation tests (Task #26)skal
46 hoursrefactor(build): Modularize build system with static librariesskal
47 hoursfix(assets): Resolve static initialization order fiascoskal
47 hoursfix: Resolve shader initialization crashes and build errorsskal
47 hoursrefactor: Shader Asset Integration (Task #24)skal
47 hoursfeat(assets): Enforce 16-byte alignment and string safetyskal
48 hoursfeat: Finalize tracker asset-sample integration with unified pasting strategyskal
2 daysremove generated assets which shouldn't be in gitskal
2 daysupdate the melody a bitskal
2 daysfeat: Complete audio tracker system integration and testsskal
2 daysfeat: Integrate tracker system and update project context documentationskal
2 daysupdate TODO and fix shaders.ccskal
3 dayschore: Add BUILD.md, Task 23 to TODO.md, and GPU perf define placeholderskal
3 daysfeat(test): Add comprehensive math and shader composer testsskal
3 daysfix(3d): Stabilize shadows and isolate floor grid textureskal
3 daysfix(3d): Distinguish floor grid from object texturesskal