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10 hoursfix(build): Resolve Windows cross-compilation failuresskal
12 hoursrefactor(3d): SceneLoader to namespaceskal
12 hoursfeat: Rename GPU stub and headless files and update referencesskal
12 hoursstyle: replace C++ casts with C-style castsskal
12 hoursrefactor: centralize platform-specific code in gpu.hskal
13 hoursfeat: add time-based effect activation with auto-passthroughskal
13 hoursstyle: Apply clang-formatskal
13 hoursrefactor: move shaders.{h,cc} to src/effects and remove v2 suffixskal
14 hoursfix: use low-latency profile for regular Core Audio callbacksskal
21 hoursfix: correct Heptagon effect rendering and SDF implementationskal
22 hoursfix: port Hybrid3D effect to sequence v2 architectureskal
22 hourstest: enhance GaussianBlur parameters and test timelineskal
24 hoursrefactor: complete removal of 'Effect' suffix from C++ class namesskal
28 hoursfeat: Add PeakMeterEffect v2 for test_demo audio visualizationskal
28 hoursfix: calculate beat_phase for FlashEffect and refactor uniformsskal
29 hoursfix: load rotating_cube_v2 shader from asset instead of empty stringskal
29 hoursrefactor(gpu): remove depthSlice conditionals, use platform.h abstractionskal
29 hoursfeat: Add FlashEffect for audio/visual sync testingskal
30 hoursrefactor: remove empty audio_update() functionskal
30 hoursrefactor(headless): convert nullptr checks to strippable macrosskal
30 hoursfix(headless): add early returns to all effect constructorsskal
30 hoursfix(headless): add nullptr checks for GPU resource creationskal
30 hoursfix(headless): add missing Effect include and gpu_get_surface stubskal
30 hoursfix(build): add missing headers and enum casts for strict compilationskal
30 hoursfix(shaders): correct sequence uniforms snippet registration nameskal
31 hoursrefactor: remove v2 versioning artifacts, establish Sequence as canonical systemskal
32 hoursfix(tests): resolve all v2 test failures, 35/35 passingskal
32 hoursrefactor: invert FATAL_CHECK logic to standard assertion styleskal
33 hoursfix(tests): port tests to v2 API, fix FATAL_CHECK logicskal
33 hoursfeat(sequence): complete v2 migration with DAG-based routingskal
35 hoursfeat(sequence): integrate v2 timeline with main loopskal
35 hourstest(audio): remove brittle SilentBackendTestskal
35 hoursfix(cnn): rename CNNLayerParams to CNNv1LayerParamsskal
35 hoursfix(audio): implement get_callback_state in TestBackendskal
35 hoursfeat(sequence): port hybrid_3d_effect to v2skal
35 hoursfeat(sequence): port rotating_cube_effect to v2skal
35 hoursfeat(sequence): port particles_effect to v2skal
35 hoursfeat(sequence): create v2 timeline with placeholder effectsskal
36 hoursfeat(sequence): add inline post-process functions for v2skal
36 hoursfeat(sequence): complete phase 3 - v2 shader integration and effect portsskal
37 hoursfeat(sequence): Clean up compiler and add test accessorskal
37 hoursfeat(sequence): Phase 3 - Port 3 effects to v2skal
37 hoursfeat(sequence): Phase 1 - Sequence v2 foundationskal
45 hourssmaller cubeskal
45 hoursrevert debug codeskal
45 hoursperf(audio): smooth playback time and RMS-based peak at 60Hzskal
2 daysrefactor(cnn): rename cnn_effect to cnn_v1_effect for clarityskal
2 daysarchive(cnn): move CNN v1 to cnn_v1/ subdirectoryskal
2 daysrefactor(cnn): isolate CNN v2 to cnn_v2/ subdirectoryskal
2 daysfix(tests): adjust AudioEngine test sample count expectationsskal